Gordyne Posted November 15, 2011 Share Posted November 15, 2011 Hi guys, I created a mod (just geralt_basic and geralt_skills tweaking) and I want people feedback but I don't have a clue on how to upload it... I also don't know how to mod the skills description so folk will need to look at the .txt to really see what the skills do. Can you help me? Here is the mod's description: Reworked Combat Mod Description This mod applies great changes in signs power, vigor bars/regen and some tweaks to the parry system. The objective of this mod is to make signs much more powerful and reliable(except for Quen that has been nerfed) but limit Geralt's vigor and vigor regeneration. To achieve this goal I had to replace some skills that increases the player's maximum vigor in order to prevent overpowering. See more precise information below: - Now Geralt starts with only one vigor bar and a slight nerf to vigor regen, making vigor regen and maribor forest potions much more useful. - Fortify skill at lvl 2 gives +30 vitality instead of +1 vigor. SWORDSMAN tree: - Parrying skill at lvl 2 enables perfect parry. - Guard skill reduces vigor drain by 50% at lvl 1 and 65% at lvl 2. - Hardy skill now grants +30 vitality at lvl 1 and +30 vitality / +1 vigor at lvl 2. - Schemer skill now grants 10% less vigor regen than vanilla at lvl 2. MAGIC tree: - vigor magic skill at lvl 2 grants additional 30% vigor regen, instead of +1 vigor. - Destructive magic skill at lvl 2 grants additional 20% vigor regen, instead of +1 vigor. - Magic intensification skill at lvl 2 now grants + 1 vigor retaining vanilla bonuses(sign intensity + 1 and damage reduction 5%). - Control over the Power skill now grants +10% vigor regen at lvl 1, +20% vigor regen and + 5% critical sign chance at lvl 2. SIGNS: Aard lvl I - 70 % chance of stun or knockdown; Aard lvl II - 95% chance of knockdown or stun; Aard lvl III - add an area of effect; My true goal for igni was to remove it's area of effect but make it very powerful against single foes sadly, I don't think we can mod it right now. Igni lvl I - Much higher damage; Igni lvl II - 95% chance of incineration, instant damage cut by half; Igni lvl III - adds area of effect; Yrden : Foes are trapped for adittional 3 seconds; Quen lvl I - 7 seconds protection Quen lvl II - 11 seconds protection, 5% dmg returned Quen lvl III - 14 seconds protection 10% dmg returned Axxi lvl I - Distance increased by 3 meters Axxi lvl II - 30 % ally dmg and hp; Axxi lvl III - 60 % ally dmg and hp; Link to comment Share on other sites More sharing options...
mortealre Posted November 19, 2011 Share Posted November 19, 2011 My true goal for igni was to remove it's area of effect but make it very powerful against single foessadly, I don't think we can mod it right now.This is probably impossible without an editor. To edit the description of the skills you have to open the file en0.w2strings (for english version of the game) using Gibbed red tool, this is the only way. Link to comment Share on other sites More sharing options...
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