MrMiggins Posted November 15, 2011 Share Posted November 15, 2011 How easy is it to move an area into a new worldspace? My problem is with the Megaton House Overhaul mod. I really like the mod, but there is a rooftop deck that shares its Worldspace with Megaton Plaza (and maybe Megaton Entrance?). It should, in my view, be in its own worldspace so that the presence of an NPC can be checked for with the GetInWorldSpace function. This would (I assume) also stop random NPCs appearing on the deck and my followers mysteriously vanishing. How would I go about putting the rooftop deck into a different worldspace? I guess its not as simple a copy and paste, is it? :confused: Link to comment Share on other sites More sharing options...
vforvic Posted November 16, 2011 Share Posted November 16, 2011 Well it depends on where you want to put it. You can easily just open the Megaton House Overhaul and Duplicate the MegatonWorld Worldspace and call it something like MyMegatonWorldSpace. You will then have a almost exact duplicate of the MegatonWorld Worldspace. You can then do what you want with it. Just make sure that the door from your Megaton House Overhaul is changed to point out to the new World Space you created.Also, be very careful to only edit your new World Space since they will look almost exact at first. Link to comment Share on other sites More sharing options...
MrMiggins Posted November 16, 2011 Author Share Posted November 16, 2011 Well it depends on where you want to put it. You can easily just open the Megaton House Overhaul and Duplicate the MegatonWorld Worldspace and call it something like MyMegatonWorldSpace. You will then have a almost exact duplicate of the MegatonWorld Worldspace. You can then do what you want with it. Just make sure that the door from your Megaton House Overhaul is changed to point out to the new World Space you created.Also, be very careful to only edit your new World Space since they will look almost exact at first. Thanks for the info! Actually, this sounds like a great solution with minimal effort. Is it actually possible, though, to resize the worldspace to just one cell within the worldspace of Megaton? At the moment the roof seems to overlap two cells (-1, -7) and (-1, -6). It would be great if MyMegatonWorldSpace were just a single cell... but I tried to delete the unwanted cells in the copy I made and it wouldn't let me. Link to comment Share on other sites More sharing options...
vforvic Posted November 16, 2011 Share Posted November 16, 2011 Once again it kind of depends on what you want to end up with or what your trying to achieve. You can easily just start deleting stuff out of your new cells until you only have the stuff that is required for your rooftop deck. If you want to you can even then highlight all the remaining content in the Render Window and drag and drop it anywhere on the map you want. Of course then it will look strange looking out over the landscape from the roof with most or all of Megaton gone and just a barren landscape to look at. But then again, it depends on what you want.I personally would not worry about the Cells themselves though and doing all that extra work moving and deleting for really no benefit. Hit B when looking at Landscape and you will see a Yellow line showing Cell boundaries. Yes the rooftop spans two cells, but so what. You can have 100 Cells with nothing in them at all and 1 Cell with nothing at all and the performance is basically the same. Its all the stuff, including Navmesh and LOD, that goes into the Cells that you have to worry about. Plus, its good modding technique to span complex areas over multiple cells to help performance. If you have a big complex house and put it in one cell then that will have a higher performance hit than putting that house in the center of 4 cells and letting it span. Link to comment Share on other sites More sharing options...
MrMiggins Posted November 16, 2011 Author Share Posted November 16, 2011 Once again it kind of depends on what you want to end up with or what your trying to achieve. You can easily just start deleting stuff out of your new cells until you only have the stuff that is required for your rooftop deck. If you want to you can even then highlight all the remaining content in the Render Window and drag and drop it anywhere on the map you want. Of course then it will look strange looking out over the landscape from the roof with most or all of Megaton gone and just a barren landscape to look at. But then again, it depends on what you want.I personally would not worry about the Cells themselves though and doing all that extra work moving and deleting for really no benefit. Hit B when looking at Landscape and you will see a Yellow line showing Cell boundaries. Yes the rooftop spans two cells, but so what. You can have 100 Cells with nothing in them at all and 1 Cell with nothing at all and the performance is basically the same. Its all the stuff, including Navmesh and LOD, that goes into the Cells that you have to worry about. Plus, its good modding technique to span complex areas over multiple cells to help performance. If you have a big complex house and put it in one cell then that will have a higher performance hit than putting that house in the center of 4 cells and letting it span. Very enlightening. Thank you. Link to comment Share on other sites More sharing options...
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