MaxShadow09 Posted June 28, 2016 Share Posted June 28, 2016 Hi people. I'm trying to make a simple "Bag of Holding", an item that opens a container when you consume it (like a chem). The container is located in a closed cell. The problem is that activating a container from the pipboy doesn't work. The script is executed, but the inventory doesn't show. I guess the game can't open another inventory while the pipboy is active. Is there a way to force close the pipboy? Link to comment Share on other sites More sharing options...
MaxShadow09 Posted June 29, 2016 Author Share Posted June 29, 2016 Anyone? If it isn't possible to force close the pipboy, is there a way to delay a script until the player closes it? Link to comment Share on other sites More sharing options...
Magicockerel Posted June 29, 2016 Share Posted June 29, 2016 As far as I know there's no way to close the pipboy using papyrus, but you can run an event when the player closes the pipboy themselves using the OnMenuOpenCloseEvent. Link to comment Share on other sites More sharing options...
MaxShadow09 Posted June 29, 2016 Author Share Posted June 29, 2016 Thanks! That's exactly what I needed. Link to comment Share on other sites More sharing options...
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