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Remove specific UI elements


wartex

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So I made a new character yesterday, and this time I turned up the difficulty to max and turned down the opacity of the HUD to 0.

 

And let me tell you. It was the most hardcore thing I've ever done in my life. The uncertainty of everything made the game much more exciting, and you really have to pay attention to what is happening. You don't know how hurt your enemies are (or even how hurt youself are, except for the flashy red border when you're about to die), and you don't know if something is a named monster or a regular one. You don't know if the enemy has spotted you yet or not (nerve-wracking feeling, this :D). You don't know who is who in the city without asking around and remembering faces, and you don't know what you can take for free and what is stealing. I would recommend trying to play like this for a while and seeing if it suits you. For me, it was a lot more immersive and fun.

 

However there are some parts of the UI that I kind of miss. For example the text when you aim over something. Now you don't know what is in a potion or scroll on a table until you pick it up (immersive, sure, but there has to be a limit somewhere), and you don't know how valuable something on a shelf is until you inspect it in your inventory.

It would also be nice to see your healthbar momentarily when you take damage or heal, as it's hard to know when to start or stop healing yourself otherwise. The last thing I would like is probably for certain named monsters name to show up when they get close, maybe like the quest popup, so you can know the name of the legendary dragon you are about to slay. This might probably be too difficult to achieve, but for someone experienced in modding, hiding certain UI elements without hiding them all shouldn't be too much of a problem I would guess.

 

Things that should remain (that I can think of right now): Own health (preferrably only when taking damage or healing), item mouseover (with steal/take indicator). Any other suggestions? Thanks!

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