Thirdstorm Posted June 29, 2016 Posted June 29, 2016 So being an addict (really enjoying making small mods) I am working on making a random encounter into a recruitable follower. The scripting in the random encounter seems to prevent so I followed the Bethesda tutorial for initially disabling a reference placed in the world and having a scripting link to enable it. Example:Alias_NPC.GetReference().Enable() The script compiles after creating a quest alias and pointing to the NPC however when I do the specific quest it's linked to the disabled NPC never seems to enable. Questions:Am I missing a step?Is there a delay with the enabling?
steve40 Posted June 30, 2016 Posted June 30, 2016 Look in your papyrus log to see what error it is throwing up.
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