LordWooFakFak64 Posted June 29, 2016 Share Posted June 29, 2016 When playing in 3rd person view, i am trying to apply the fall on ground animation when both legs are crippled that npc already have for the same event. The problem is that in "humanracesubracedata"'s animations, the sets of animations that plays when both legs are crippled arent the same for the player. I unpacked animation.bsa2 and managed to find the animation to replace but there are too many animations to change in the creation kit and when modifying one set of animation all the filters reset so its a pita to do it that way and take far too much time trying to find where i left of after modifying one set. I saw that those animations are linked to "animationarchetypeplayer" so i tryied to change the animationarchtype directly via the player actor tab to something else but it doesnt seems to do the trick. The animation archetype changes but in game the animation for both leg crippled still stay the same. I dont know how i can do that in a simple way because editing 150 animations in the ck via the race tab is impossible since it always restarts all the filters. From what i saw the only keyword linking this set of animation to the player is "animationarchetypeplayer", but for some reason whatever i use nothing changes. I do not want to do custom animations or jugle with .Hkx or other files, I just want to replace one set of animation by another that is already in game. Hope i was precise enough for you to help. Link to comment Share on other sites More sharing options...
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