Alucard1475 Posted June 30, 2016 Share Posted June 30, 2016 (edited) Does anybody know what specific detail 'setfog' console command actually modifies? I've been trying to create new override values via FO4Edit into a new esp, but it doesn't seem to be working or I just don't know what to actually modify or if it's even possible that way. The reason I'm saying this is because with weather mods and enbs, a form of ring or dome from my character is very apparent in specific foggy situations. This 'ring' is also present without any mods, but it's not as apparent. If I set the 'setfog' option to 0 150,000, the transition from the player character to the fog is very smooth and natural, as you can seen in the screenshot. setfog 0 150000 1st value brings the fog closer to the character. 2nd value fades in the fog from the character. Basically, I need to create an .esp, a new mod, that would automatically change the values from the first screenshot into the second. Thanks for all your input. Cheers Edited June 30, 2016 by Alucard1475 Link to comment Share on other sites More sharing options...
bLakZmOkeareOoouYyye Posted June 30, 2016 Share Posted June 30, 2016 How is your fog so red? Link to comment Share on other sites More sharing options...
Alucard1475 Posted June 30, 2016 Author Share Posted June 30, 2016 I use Vivid Weathers and RenVision ENB, and it's just one of the fog types I've encountered within the Glowing Sea. It's not always red. It's mostly a misty white. :) Link to comment Share on other sites More sharing options...
Alucard1475 Posted July 1, 2016 Author Share Posted July 1, 2016 (edited) FIXED. The issue was due to 'Vivid Weathers' radstorm. I was editing completely different settings. Might be even fixed in the newest update. :happy: Edited July 1, 2016 by Alucard1475 Link to comment Share on other sites More sharing options...
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