jengelke Posted June 30, 2016 Share Posted June 30, 2016 So, I messed with modifying the .dds files for a body texture (Argonian male and female) to make two mods compatible. This was due to conflicting mod textures and I ended up just taking the parts I needed from one texture and putting in the correct spots on the texture I want to use more of (body replacer). I now have the texture showing up correctly, but it does not seem to reflect light correctly. My steps were to: 1. Create project in GIMP2. Make changes3. Save as GIMP project4. Export project to .DDS file I didn't do anything to the original image or the final image afterwards. I have been trying to find info on this specific portion of the texture modding, but I can't really find anything specific. I have seen a couple of places referring to nifskope or something else to "clean-up" things or editing things there, but after looking at nifskope it looked way more in depth than I thought I needed. Am I missing a specific step I should be taking when altering a texture and resaving? Any help would be appreciated. I was working on this issue 3 years ago and got tired of trying to deal with it on my own then. Link to comment Share on other sites More sharing options...
Deleted1205226User Posted June 30, 2016 Share Posted June 30, 2016 Not a Skyrim player here, but process with textures should be the same as in FO3. What you've done is correct. But only for a part of the textures: the Diffuse part (what colors your body). There's is another part: the Normal part (which gives some bumpiness and deals with the Specular on the Alpha level, the way light reflects on the object). The Normal textures usually have _n.dds at the end So you'd have to make your changes on that part also. Link to comment Share on other sites More sharing options...
jengelke Posted June 30, 2016 Author Share Posted June 30, 2016 I did make the changes to this part as well. In Skyrim, it's called [filename]_msn.dds. Link to comment Share on other sites More sharing options...
Deleted1205226User Posted June 30, 2016 Share Posted June 30, 2016 In which DXT format did you save your _msn.dds?It must be DXT5. Link to comment Share on other sites More sharing options...
jengelke Posted June 30, 2016 Author Share Posted June 30, 2016 That may be my problem, I don't recall saving that portion at all. Let me check. Link to comment Share on other sites More sharing options...
jengelke Posted June 30, 2016 Author Share Posted June 30, 2016 So, that seems to be the problem. After re-exporting from the GIMP project using DXT5, the model appears to be reflecting light correctly now. Any specific compression or any with DXT5 work? Link to comment Share on other sites More sharing options...
Deleted1205226User Posted June 30, 2016 Share Posted June 30, 2016 I'm not used to the Gimp plugin. (Using Photoshop & Nvidia Plugin)I have 4 DXT options: DXT1 noAlpha, DXT1 1bitAlpha, DXT3 and DXT5. As a general rule I use;- DXT1 1Bit for Diffuse Map that contain no transparency- DXT5 for Diffuse Map with transparency- DXT5 for Normal Map (because the Specular is in the Alpha) Link to comment Share on other sites More sharing options...
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