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Nexus Mod Manager enters open beta - download now!


Dark0ne

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Good thing. It should solve most of the installation problems for inexperienced users or players using hundreds of mods... Taking over the OBMM project badly needed and Nexus shows once more it is essential for both players and modders.

 

I can't help with the project but I am sure now he problems encountered with OBMM and FOMM will find a solution in the future (essentially intempestive overwriting on installation or unwanted bits left on uninstallation)

 

The manual installation is still very useful, some users (I know at least one) don't have a standard installation of the game and the modmanager won't work at all. I hope you'll never remove this option.

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What can I do if I don't want to uninstall all my Oblivion mods? (It's quite a lot actually, and I'm not sure whether I'm gonna find all of them again >_>) I'm using OBMM and I'd like to upgrade to NMM... Edited by BluejayPrime
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i got nexus mod manager but it crash just like fomm Trace file has been created: TraceLog20111116092441.txt

Mod Manager Version: 0.12.2.0

OS version: Microsoft Windows NT 6.1.7601 Service Pack 1Tracing is forced: False

Discovering Game Mode Factories...

Looking in: C:Program FilesNexus Mod ManagerGameModes

Checking: Fallout3.CSharpScript.dll

Cannot load C:Program FilesNexus Mod ManagerGameModesFallout3.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null

Checking: Fallout3.dll

Initializing: Nexus.Client.Games.Fallout3.Fallout3GameModeFactory

Checking: Fallout3.XmlScript.dll

Cannot load C:Program FilesNexus Mod ManagerGameModesFallout3.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null

Checking: FalloutNV.CSharpScript.dll

Cannot load C:Program FilesNexus Mod ManagerGameModesFalloutNV.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null

Checking: FalloutNV.dll

Initializing: Nexus.Client.Games.FalloutNV.FalloutNVGameModeFactory

Checking: FalloutNV.XmlScript.dll

Cannot load C:Program FilesNexus Mod ManagerGameModesFalloutNV.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null

Checking: GamebryoBase.dll

Checking: Oblivion.dll

Initializing: Nexus.Client.Games.Oblivion.OblivionGameModeFactory

Checking: Oblivion.ModScript.dll

Cannot load C:Program FilesNexus Mod ManagerGameModesOblivion.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null

Checking: Skyrim.CSharpScript.dll

Cannot load C:Program FilesNexus Mod ManagerGameModesSkyrim.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null

Checking: Skyrim.dll

Initializing: Nexus.Client.Games.Skyrim.SkyrimGameModeFactory

Checking: Skyrim.XmlScript.dll

Cannot load C:Program FilesNexus Mod ManagerGameModesSkyrim.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null

Determining Game Mode: (From Selection Form) FalloutNV

Game Mode Factory Selected: Fallout: New Vegas (FalloutNV)

Creating Game Mode mutex.

Looking for Fallout: New Vegas.

Found: C:GamesFallout New Vegas

 

Crashdumping an Exception:

Exception:

Message:

Font 'Verdana' does not support style 'Bold'.

Full Trace:

System.ArgumentException: Font 'Verdana' does not support style 'Bold'.

at System.Drawing.Font.CreateNativeFont()

at System.Drawing.Font.Initialize(FontFamily family, Single emSize, FontStyle style, GraphicsUnit unit, Byte gdiCharSet, Boolean gdiVerticalFont)

at System.Drawing.Font..ctor(String familyName, Single emSize, FontStyle style, GraphicsUnit unit, Byte gdiCharSet)

at Nexus.Client.Games.Gamebryo.SetupForm.InitializeComponent()

at Nexus.Client.Games.Gamebryo.SetupForm..ctor(GamebryoSetupVM p_vmlViewModel)

at Nexus.Client.Games.Gamebryo.GamebryoGameModeFactory.PerformInitialSetup(ShowViewDelegate p_dlgShowView, ShowMessageDelegate p_dlgShowMessage)

at Nexus.Client.ApplicationInitializer.DoApplicationInitialize(IGameModeFactory p_gmfGameModeFactory, SynchronizationContext p_scxUIContext, ViewMessage& p_vwmErrorMessage)

at Nexus.Client.ApplicationInitializer.DoWork(Object[] p_objArgs)

at Nexus.Client.ThreadedBackgroundTask.RunThreadedWork(Object p_objArgs)

at Nexus.Client.ThreadedBackgroundTask.RunThread(Object p_objArgs)

at Nexus.Client.Util.Threading.TrackedThread.RunParameterizedThread(Object p_objParam)

at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)

at System.Threading.ThreadHelper.ThreadStart(Object obj)

 

 

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Eagle, please put all bugs in the bug tracker (in the top right corner of the forums).

 

As for your bug, it looks like you've got a funky font setup on your system. The "veranda" font is a default font and shouldn't have been changed. I know someone else had this problem in the closed beta and Kaburke found a solution (something about restoring your system fonts to default) but I can't seem to find the bug report right now.

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