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AaGeOn's HQ Texture Pack.


aageon

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Hi all,

 

First message on this forum. Well I'm making a texture pack for Skyrim. I've been modding games for years now, so Skyrim is my new victim.

AaGeOn's HQ Texture Pack:

This texture pack will cover most of Skyrims current textures with a much higher resolution textures(4-8x bigger). No stock photo's or any other photographic material will be used (only used for reference and inspiration :)).

I create everything from scratch and hand edit all the Normal maps until the desired effect is reached. I sketch out every texture and build it layer per layer, so it takes a little more time than editing photo's,

but the result is total freedom in creating the textures. I want to keep the Skyrim feel alive, so I will mostly use the same Hue/saturation, almost the same color pallet to create all of my textures and will use the original textures as my reference..

I strive to deliver the same or better art quality like Bethesda gave us.

 

This texture pack will not come in one resolution like: only 2048x or 1024x, I look closely to where a texture is used and decide the resolution from there. There will be textures included of 4096x+ and the min. will be 1024x.

 

Video + Pics:

All shown textures below are WiP and not final, it doesn't represent the final version of the texture and are texture progress pictures.

Comments and suggestions are welcome, just remember the WiP screenshots do not represent the final version quality.

Final versions will end up in it's own section. Textures can change at any time.

 

10/12: Mountains (AGAIN :P): Due to requests for vanilla: Combined my view on the mountains and the vanilla design into one: added bigger cracks and mountain veins, lowered the brightness, took some detail out of my texture to make it a little smoother. So it's now a little of both worlds :)

http://i148.photobucket.com/albums/s5/AaGeOn/TESV2011-12-1022-35-41-24.png

http://i148.photobucket.com/albums/s5/AaGeOn/TESV2011-12-1022-35-59-75.png

http://i148.photobucket.com/albums/s5/AaGeOn/TESV2011-12-1022-38-08-98.png

http://i148.photobucket.com/albums/s5/AaGeOn/TESV2011-12-1022-40-51-20.png

 

9/12: Stone Texture Update (Big One): --> Softer "Stone Layers", added more details and added shadows, reworked the texture so it blends a lot better with the mountain models and creates the illusion that the stone is rounder on the edges, redone the normals and now offer better depth and much smoother top snow to create that realistic feel.

http://i148.photobucket.com/albums/s5/AaGeOn/stu9-12-1.jpg

http://i148.photobucket.com/albums/s5/AaGeOn/stu9-12-2.jpg

 

8-12: Update: Texture Progress:

http://i148.photobucket.com/albums/s5/AaGeOn/tr8-12-2.jpg --> Still needs a few tweaks. (note: Still working on the Rocks/Mountains normals)

http://i148.photobucket.com/albums/s5/AaGeOn/tr8-12-1.jpg

http://i148.photobucket.com/albums/s5/AaGeOn/130layer.jpg ---> 130 layers: hand drawn texture: total time: 2 days of work :D

 

7/12 - Bridge Preview:

UPDATE:http://i148.photobucket.com/albums/s5/AaGeOn/te7-12-1.jpg

{OLDER} http://i148.photobucket.com/albums/s5/AaGeOn/te7-11-1.jpg --> Need to add a little fake depth to it.

 

4/12: 1080p Teaser Vid!:

 

3/12 Quick Peek: :frog: (1920x Comparison) (Updated)

http://i148.photobucket.com/albums/s5/AaGeOn/stprev-1920-1.jpg --> Snow Beach Texture: Added wet stones, lesser wet layers and created an artificial depth for the stones :)

http://i148.photobucket.com/albums/s5/AaGeOn/stprev-1920-2.jpg --> Improved snow and footsteps now face the correct way :)

http://i148.photobucket.com/albums/s5/AaGeOn/stprev-1920-3.jpg --> Original Glacier texture was bland and didn't illuminate like real glaciers (a bit too much depth atm): http://files.sharenator.com/Margerie_Glacier_Winter_A_Beauty_Of_Earth-s2000x2000-36883.jpg

22/11: Water Update Screens + Vid:

http://i148.photobucket.com/albums/s5/AaGeOn/wat-test1.jpg

http://i148.photobucket.com/albums/s5/AaGeOn/wat-test3.jpg

http://i148.photobucket.com/albums/s5/AaGeOn/wat-test2.jpg

Video: https://www.youtube.com/watch?v=UPKS_WxixAQ

 

21/11 Update 2-3 (added more screens) :

http://i148.photobucket.com/albums/s5/AaGeOn/snowtest1.jpg

http://i148.photobucket.com/albums/s5/AaGeOn/snowtest2.jpg --> I didn't like the original at all, so it's a bit different. :)

http://i148.photobucket.com/albums/s5/AaGeOn/snowtest3tree.jpg

 

21/11 Update Screens! (Also working on better texture blending so the transitions are smoother than the original textures):

 

http://i148.photobucket.com/albums/s5/AaGeOn/TEST20-11-0-1.jpg

http://i148.photobucket.com/albums/s5/AaGeOn/TEST20-11-1-1.jpg --> yellow leafs need a bit more saturation

http://i148.photobucket.com/albums/s5/AaGeOn/TEST20-11-2-1.jpg --> Big white flowers aren't finished yet, need detail.

http://i148.photobucket.com/albums/s5/AaGeOn/TEST20-11-3-1.jpg

http://i148.photobucket.com/albums/s5/AaGeOn/TEST20-11-4.jpg --> base texture, needs further detailing: yes it's going to be more wet ;)

http://i148.photobucket.com/albums/s5/AaGeOn/TEST20-11-5.jpg

 

20/11 Update:

http://i148.photobucket.com/albums/s5/AaGeOn/test20-11-0.jpg

http://i148.photobucket.com/albums/s5/AaGeOn/test20-11-1.jpg --> leafs will be less saturated.

http://i148.photobucket.com/albums/s5/AaGeOn/test20-11-2.jpg

http://i148.photobucket.com/albums/s5/AaGeOn/test20-11-3.jpg --> Highly experimental --> might be edited and used elsewhere.

 

19/11 Update (More to come today) HQ Screens:

 

http://i148.photobucket.com/albums/s5/AaGeOn/barkbark2.jpg

http://i148.photobucket.com/albums/s5/AaGeOn/barkbark.jpg

 

 

Progress Update: 18/11 (More Screens to come):

 

http://i148.photobucket.com/albums/s5/AaGeOn/barkev3.jpg

http://i148.photobucket.com/albums/s5/AaGeOn/barkev3-close.png

 

Birch Update 17/11: --> Still needs Fine Tune

http://i148.photobucket.com/albums/s5/AaGeOn/birchupclose.jpg

http://i148.photobucket.com/albums/s5/AaGeOn/birchfinal.jpg

 

Comparison 16/11:

http://i148.photobucket.com/albums/s5/AaGeOn/ncom1.jpg

http://i148.photobucket.com/albums/s5/AaGeOn/ncom2.jpg

http://i148.photobucket.com/albums/s5/AaGeOn/ncom3.jpg

 

Comparison 15/11:

http://i148.photobucket.com/albums/s5/AaGeOn/com02.jpg

http://i148.photobucket.com/albums/s5/AaGeOn/com03.jpg

http://i148.photobucket.com/albums/s5/AaGeOn/com05.jpg

 

Preview release - ETA: When It's Done :)

Edited by aageon
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Wow, those screenshots look gorgeous! I was thinking of creating a Hiqh Quality Armour and Weapons Pack, but I've yet to get to it and extract the desired files in need of change. I have so far only been working on Unreal games, the Source Engine games and World of Tanks. latter uses the .dds file format. Any idea you could give me on how to extract Skins from Skyrim for editing? I take it their in one of the .bsa files. I wish you good luck in your mod, and should you need help, please do not hesitate to ask me.
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I hope you don't have this problem (I have no evidence that you would), but I had trouble exporting Oblivion files in DXT5.

 

User error perhaps.

 

Good luck. Those images look great!

 

May I inquire as to how you are doing that? Upscaling the images? Creating originals?

 

Thanks, take care

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I hope you don't have this problem (I have no evidence that you would), but I had trouble exporting Oblivion files in DXT5.

 

User error perhaps.

 

Good luck. Those images look great!

 

May I inquire as to how you are doing that? Upscaling the images? Creating originals?

 

Thanks, take care

 

Well I redraw/draw all the textures from scratch, at the moment some things are still rescaled and are used as a placeholder until I get to them :)

and thanks for the comment :)

 

Well I export the files out of Photoshop with the .dds Nvidia plugin - DXT5 No errors at all.

Edited by aageon
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Wow, those screenshots look gorgeous! I was thinking of creating a Hiqh Quality Armour and Weapons Pack, but I've yet to get to it and extract the desired files in need of change. I have so far only been working on Unreal games, the Source Engine games and World of Tanks. latter uses the .dds file format. Any idea you could give me on how to extract Skins from Skyrim for editing? I take it their in one of the .bsa files. I wish you good luck in your mod, and should you need help, please do not hesitate to ask me.

 

Well extract the textures.bsa with FMM (Fallout Mod Manager) and all the textures are at your disposal :D

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Wow, those screenshots look gorgeous! I was thinking of creating a Hiqh Quality Armour and Weapons Pack, but I've yet to get to it and extract the desired files in need of change. I have so far only been working on Unreal games, the Source Engine games and World of Tanks. latter uses the .dds file format. Any idea you could give me on how to extract Skins from Skyrim for editing? I take it their in one of the .bsa files. I wish you good luck in your mod, and should you need help, please do not hesitate to ask me.

 

Well extract the textures.bsa with FMM (Fallout Mod Manager) and all the textures are at your disposal :D

 

Thank you very much! Damn, those are a LOT of textures ^_^ coming with Normal Maps and Shadow Maps I presume. I'll get right to it. Thank's again, if you'd like to collaborate with me, please, be my guest :)

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Wow, those screenshots look gorgeous! I was thinking of creating a Hiqh Quality Armour and Weapons Pack, but I've yet to get to it and extract the desired files in need of change. I have so far only been working on Unreal games, the Source Engine games and World of Tanks. latter uses the .dds file format. Any idea you could give me on how to extract Skins from Skyrim for editing? I take it their in one of the .bsa files. I wish you good luck in your mod, and should you need help, please do not hesitate to ask me.

 

Well extract the textures.bsa with FMM (Fallout Mod Manager) and all the textures are at your disposal :D

 

Thank you very much! Damn, those are a LOT of textures ^_^ coming with Normal Maps and Shadow Maps I presume. I'll get right to it. Thank's again, if you'd like to collaborate with me, please, be my guest :)

 

yeah it's a whole lot of textures :D

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