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Kill Sanctuary lanterns


neosky5k

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Not sure how that... double posted, but anyway.

 

Is it GECK?

 

If so, I guess I could do it? Idk, I just figure it would suck to need you to do it every time I restart a new character or a new mod save or w/e XD.

 

I was thinking of that after I posted at work. I appreciate that you are willing to help, but I don't want to keep bothering, XD.

Edited by neosky5k
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Not sure how that... double posted, but anyway.

 

Is it GECK?

 

If so, I guess I could do it? Idk, I just figure it would suck to need you to do it every time I restart a new character or a new mod save or w/e XD.

 

I was thinking of that after I posted at work. I appreciate that you are willing to help, but I don't want to keep bothering, XD.

Hun, it keeps me busy and I always enjoy the challenges too.

Understand one thing, this is MY game...to try and help if I can.

 

the actual game Fo4? that's your toy, this is mine. To see if I can.

But I do know what I am doing. The code will be trapped in that saved game even if I do not have all those mods, I know what to do.

New gen Phrase is "CK", the geck refers-to the old garden Of creation kit. that's old tech.

 

But yes, the CK will fix the issues, when you disable the lamps from, a patched merge patch, the patch is what you use to make the modifications in if they are indeed in conflict, they should show up in it.

 

Fixing it once can lead to a permanent solution. A separate plugin for you to use.

Edited by Purr4me
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well I can send you the save and screen shot, and we can see what comes out! XD.

 

http://puu.sh/pN96w/24696a4a20.rar

 

Ok, CK. I didn't want to say CK cause that was TES's as well, I didn't want to confuse, XD.

I see you have to opt into a beta for it now, explains why I couldn't find it.

here ya go, only the 3 lamps listed in that cell have been modified, test it and come back "yes or no".

http://https://mega.nz/#!bUB3xRbR!qkEjRnySPnPBwVwUfXEvv-ob33RbuP-Dv0cMFzLY9Lc

 

Kitty Black

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Ok so they are gone, kind of like using Disable on them...

 

The LIGHT is still there. I'm thinking they are FAKE lights. So the light source and not an object giving off light.

 

I can't choose that in the console someone how huh?

Edited by neosky5k
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