Deleted477949User Posted July 1, 2016 Share Posted July 1, 2016 Ok so I could probably figure this out after some messing around in the tool kit but simply asking seems faster all things considered. I'm in the conceptual stages of a mod idea and just wanted to know if the new armour system will accommodate an optional removable coat or if I'd simply need to make two versions, a with and without set. Thanks to anyone who gets back to me in advance. Link to comment Share on other sites More sharing options...
radiumskull Posted July 1, 2016 Share Posted July 1, 2016 From what I know from looking around in CK, there are 'Under' ('U') slots for each armor location. So if your armor outfit was set to that layer, you could conceivably have a coat that occupies the upper armor layer ('A'). But honestly? I haven't seen any kind of consistent guide to armor slots and how they 'stack'. That would be helpful in figuring stuff like this out. Link to comment Share on other sites More sharing options...
Deleted477949User Posted July 3, 2016 Author Share Posted July 3, 2016 well if I reach a stage where i can actually experiment with this idea ie finish the concept, model texture rig and export it, I'll be sure to post my results on the wiki. There is a layered clothing mod from what I've seen but I prefer to my mods to only need vanilla games to run. Link to comment Share on other sites More sharing options...
Recommended Posts