xxomegafactorxx Posted July 1, 2016 Share Posted July 1, 2016 I'm trying to port an object into Fallout 4 for learning purposes but I'm having some problems when adding materials to some of the meshes. The issue is that the textures do not display correctly even though they display perfectly in Maya. I noticed that this only happens to the meshes that have the following white lines in Maya's uv-editor,http://image.prntscr.com/image/bc1ff5e6a47843999904e909286ca0bb.png The meshes that display fine look like the following, http://image.prntscr.com/image/a7f0a010f6e649248a05c658fa60b873.pngI'm breaking my head and I still can't figure out what the mesh above me has that the other one doesn't. Also, as you've probably guessed, I'm extremely new to 3d modeling so I'm fairly new to Maya and 3d in general. Here's how a part of the dress I'm importing looks in nifskope, http://image.prntscr.com/image/710f6ad8540a4753a744a9c24c4fe67c.pngWhen it should've looked like thishttp://image.prntscr.com/image/b49a6cd23d204c488c75d87f2c7ac403.pngThanks for any help in advance. Link to comment Share on other sites More sharing options...
xxomegafactorxx Posted July 2, 2016 Author Share Posted July 2, 2016 If anyone else has this problem, just make sure you invert the textures and it will solve the problem. Link to comment Share on other sites More sharing options...
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