Tralle1234 Posted November 20, 2011 Share Posted November 20, 2011 Dragons are easy to kill because you are DRAGONBORN!!! Apparently so is your horse, companion, mammoth, bear, troll, giant ect ect... Link to comment Share on other sites More sharing options...
Matrriosh Posted November 20, 2011 Share Posted November 20, 2011 I dont have a horse and companion,i play alone. I dont think they are easy to kill on master difficulty... Link to comment Share on other sites More sharing options...
DeadxPixels Posted November 22, 2011 Share Posted November 22, 2011 (edited) As well as being grabbed by dragons, it'd be cool to slice their legs when they have grabbed you, 1-- the ability to grab them would be cool, you know- jump on their back-they try to fly high and shake you off- you stab them in the back-you kill it and it flies/crashes back to earth-you get tossed to the side, shaken and sore but okay.....that would make an epic finisher/execution!! :D 2-- being able to cut their tail/wings off would add a cool dynamic to dragon fights. 3-- with the dragon tail sweeping, I think jump dodging should be added to work in that event. Edited November 22, 2011 by DeadxPixels Link to comment Share on other sites More sharing options...
VreyAar Posted November 22, 2011 Share Posted November 22, 2011 (edited) They should fare much better against animals and guards. Maybe giving them some kind of damage boost against specific types of enemies is possible?Often they do well, really. Ive just fought a frost dragon that chewed (you know, took them into his maw and tossed around move) couple of guards, did the same to a pair of elven fighters and wasted a lot of animal life around the area.But its all somehow inconsistent. Sometimes it happens sometimes it doesnt. Generally it would be much more satisfying seeing a dragon do that special move more often when fighting other human enemies, or smaller animals.Which would make it easier for a dragon to clear incidental mobs (of lower level or importance) and give you all of its attention. Seeing a dragon fighting with some ordinary bandits (or ordinary wildlife) for half an hour isnt that impressive. Solution:- Make Dragons have more damage against low level or guard - bandit level of enemies.- Make Dragons get that special finisher move of "picking up the enemy in its mouth then tossing it around" more often against ordinary enemies and wildlife.- Make animals and ordinary enemies more sensitive to elemental damage? As well as being grabbed by dragons, it'd be cool to slice their legs when they have grabbed you, 1-- the ability to grab them would be cool, you know- jump on their back-they try to fly high and shake you off- you stab them in the back-you kill it and it flies/crashes back to earth-you get tossed to the side, shaken and sore but okay.....that would make an epic finisher/execution!! :D 2-- being able to cut their tail/wings off would add a cool dynamic to dragon fights. 3-- with the dragon tail sweeping, I think jump dodging should be added to work in that event.How about it just twist its head, bites you and throws you down and kills you like that. Or if you slice its legs when youre already high in the air, it also drops you and you die?Or if youre lucky it just shakes you off immediately, or if not it jumps forward and throws itself on its back, crushing you in all those thorns and hard scales like a can under 7 tonnes. If dragons are going to be grabbing anyone then i insist that they also actually get to know what to do with "something" they grabbed. And while im at it why is there no mod that allows the dragon to land right onto you and crush you? Also one big thing : FIRE I think that fire damage should have additional effects like staggering enemies and making them flee. Especially ordinary animals.Im tired of seeing enemies burning but otherwise functioning normally.The discrepancy with reality is just too big.This, of course would work for the player as much as for the enemies. Edited November 22, 2011 by VreyAar Link to comment Share on other sites More sharing options...
DeadxPixels Posted November 22, 2011 Share Posted November 22, 2011 How about it just twist its head, bites you and throws you down and kills you like that. Or if you slice its legs when youre already high in the air, it also drops you and you die?Or if youre lucky it just shakes you off immediately, or if not it jumps forward and throws itself on its back, crushing you in all those thorns and hard scales like a can under 7 tonnes.There would have to be ways for it to counter you, sure. FIRE I think that fire damage should have additional effects like staggering enemies and making them flee. Especially ordinary animals.Im tired of seeing enemies burning but otherwise functioning normally.The discrepancy with reality is just too big.This, of course would work for the player as much as for the enemies.Dragons should scare away animals anyway, except mammoths and most humans. Being lit on fire, should scare them away more so.As for realism though, if the dragons were realistic (if they were real to begin with) no one would be able to kill them unless they had an army behind them.. Link to comment Share on other sites More sharing options...
Raddra Posted November 22, 2011 Share Posted November 22, 2011 I would honestly like to see dragons do 5-10x damage and crit kill most NPC's / have huge DR vs non-dragonborn. Its so immersion breaing to see a dragon get beat up by a bear, a horse, a troll.. or Bob Smith who joined the guard last year with a drinking problem and a rusty sword. Link to comment Share on other sites More sharing options...
VreyAar Posted November 22, 2011 Share Posted November 22, 2011 (edited) Yes, that was my point exactly. Dragons are difficult enough as they are. Im playing on expert and i couldnt go melee on one before about lvl 20 and then only for a few swings, (depending on the situation) - mostly.That is if youre playing without exploiting engine limitations or using cheap tactics such as hiding behind rocks and pelting it with arrows for half an hour (figuratively sp). All they really need is the ability to quickly kill less important NPCs like guards and various animals. Or scare them. (I just saw a lone wolf attacking a mammoth... come on...let alone an animal attacking a Dragon)So in the game they would still attack other creatures and get sidetracked, but for shorter amounts of time - plus it would look more impressive if Dragon would pick up and toss a Sabrecat or a Bear and then charge at you. -edit-I would make guards last a little longer than normal animals, stronger humanoids a bit more (depending on their general level)- i would make animals either flee or last very little - maybe only allowing Mammoths to "last longer", but not as much as now. I think it would make a huge difference in how the player relates to Dragons, as opposed to now.Since Dragons being killed by wildlife is the biggest oddity everyone sees and talks about. Extra cool points if anyone can make Dragon toss bigger animals towards the player :P To be clear, im not talking about some extreme realism at all. Just enhancing what is already there. -edit-Of course that attack preferences of Dragons need to be tweaked but i guess that doesnt need to be especially mentioned, in ways that they attack creatures dealing them direct damage more than surrounding wildlife. - And also Giants!I dont know, but it feels like its appropriate for a Giant to be able to hold his own against a Dragon.It seems fair to have at least some sign that Dragons have some competition around this mythical landscape and its numerous creatures.Giants fill that role nicely. So i would make them a little bit weaker maybe but not to much - in relation to Dragons. Edited November 22, 2011 by VreyAar Link to comment Share on other sites More sharing options...
eagledude4 Posted November 22, 2011 Share Posted November 22, 2011 (edited) I personally do NOT want dragons to flee when they are too damaged, for two reasons:1. If your critically injured, its not like you have the ability to run away, because you're well: critically injured.2. It can take me 5 minutes to kill a single dragon, sometimes dieing multiple times, and I dont want to waste the time, or arrows (dwarven arrows aren't cheap) to see my almost killed dragon fly away. I would, however, like to see the AI improved. Dragon battles are easily exploited by finding a "safe" spot to shoot arrows at a dragon when it can't hit you because of the environment. I also like your idea of dragons changing their attack strategy based on your actions, and to not engage in battle against animals Edited November 22, 2011 by eagledude4 Link to comment Share on other sites More sharing options...
Lachdonin Posted November 22, 2011 Share Posted November 22, 2011 The changes i'd like to see are as follows... Different classes of Dragons. Basic Dragons are none too tough (Dragon Slaying was a viable trade at one point, after all) They should be less common than they are (When you run into 5 dragons between Whiterun and Rorrikstead you have a problem) but not so rare that their almost unheard of. These would be representitive of the weaker class of dragon, as as time wears on new generations of Dragons. They should be uncommon in the wilderness, and rare though not unheard of over settled areas. Variable spawn rates would be good, depending on the region. Reborn/Blood Dragons should be considerably tougher, and should be largely isolated to Dragon Shrines and Dragon Burial sites. These would represent the oldest Dragons, brought back to life, and would quickly settle into their old territory. I'd like to see these things munch on Giants and Mammoths, and turn bandits into charcoal. Of course, if you amp their power up too much, and have them wandering around, they'll just raze towns and make it so theres no one less to buy your stuff. I wouldn't want to see whelps and fledgling Dragons, as they indicates that the Dragons ahve somehow come back with children. That would take years to acomplish. As far as fight dynamics go, i admit theres something lacking there, but on harder difficulties the ones we have can still chow down on just about anything. New animations and such i think are unessessary. Just decreasing the spawn rates, isolating the stronger dragons and making them more of a mini-boss type encounter would work. Link to comment Share on other sites More sharing options...
VreyAar Posted November 22, 2011 Share Posted November 22, 2011 Give Dragons shouts. The lore itself clearly said that it is their language, that dragon battles are really discussions, that fighting is a discussion to them and after all there are countless Draugr who can shout at you but Dragons cant?I want Dragons shouting at me. I want Dragon discussions. :P I want dragon to land in front of me, disarm me with a shout and then charge. Or use shots that knock back or stun/stagger etc as it swoops and flies above me. Same effect on other creatures. - Give their "wing flap" a "force push" or "knock away" ability of that particular shout some Draugr Lords use. The effect is already there, in the game. Link to comment Share on other sites More sharing options...
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