Gamerboy789 Posted July 1, 2016 Share Posted July 1, 2016 So here's the thing I have been trying to modify vanilla armor (using 3ds max). Now the problem is there are tutorials but they don't explain how to do one thing and that is, in skyrim you would get the armor, and the basics would go like, your would add a skinwrap modifier a dismember skin modifier you export (which I know how to do in fallout 4) but my problem is no one seems to say what modifiers you need to apply before exporting. Link to comment Share on other sites More sharing options...
radiumskull Posted July 2, 2016 Share Posted July 2, 2016 Before exporting, I believe you need to collapse the whole stack. You don't necessarily have to save the file that way, but I would zero everything out before export, including Reset Xform. Link to comment Share on other sites More sharing options...
Gamerboy789 Posted July 2, 2016 Author Share Posted July 2, 2016 Thanks for the reply, do you mean collapse the modifier stack? Because I know how to do that, that will be easy, but what about zero everything out? May I ask what that is? And do I have to apply Xform to the armor? I know a bit about 3ds max so I know that Xform is a modifier, and if you can (I don't mind if you don't) can you explain steps to do it? or can you point me into a direction? I'm sorry if these are alot of questions I just want to know what to do and in what order. But thanks anyways. Link to comment Share on other sites More sharing options...
xgamer468 Posted July 5, 2016 Share Posted July 5, 2016 What ecaxtly is your problem? did you try just adding a skin wrap/skin modifier and then the bssubindex? because thats what i do and it seems to work really well Link to comment Share on other sites More sharing options...
Gamerboy789 Posted July 8, 2016 Author Share Posted July 8, 2016 What ecaxtly is your problem? did you try just adding a skin wrap/skin modifier and then the bssubindex? because thats what i do and it seems to work really wellWait so that's how you do it you add the skin wrap than you click add then weight all points, convert to skin, than you add a bssubindex? Because if so than I have been doing it wrong, I didn't know that it works that way. Link to comment Share on other sites More sharing options...
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