VahnCruz Posted July 2, 2016 Share Posted July 2, 2016 My idea for a better Survival mode. -Non-pipe weapons are very difficult to find.-Weapons will degrade to 50% damage without using a 'cleaning kit'.-Bullets are craftable by using caps (as the shell casing), powder (fertilizer and maybe acid) and lead. The return is about 1 cap to one bullet depending on shell size.-Bullets are able to be broken down into components (at a moderate loss) to reload to different loads.-Energy weapons leave depleted energy cells that must be refilled using fusion cores in crafting. (or cores can be made out of energy cells)-Enemies drop very little ammo and often will swap to a secondary handgun/shotgun or melee weapon in close combat.-Loot drop is reduced, mostly just scrap is found on corpses.-Legendary effects are craftable but very expensive (for instance plasma modifier requires a lot of radioactive material). -Point allocation in the Special skill tree can only be done when sleeping.-Ammo weights are realistic.-Ammo damages rebalanced to more appropriate levels.-Only 2 weapons can be hotkeyed at a time.-Radiation is a constant low tick making radiation management more important. This can be tied with more frequent radiation storms. Reskinning caps as shell casings may be kinda neat to go with a mod like this. The feeling I would want to go for in a mod like this is a mix of Metro 2033 and the Dust mod for New Vegas.These are just some of my ideas as of right now, feel free to add to them or comment. :) Link to comment Share on other sites More sharing options...
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