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How to replace or retexture Settlement object meshes?


Tilarta

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I am experimenting with creating a mod that has "clean" construction objects.

That is objects that look neat and freshly constructed, not like it was just made out of barely usable scrap material.

 

To make this happen, I need to know how to replace the meshes and/or textures of objects that already exist in the game.

 

This is my test case:

http://i637.photobucket.com/albums/uu100/zrowngctr/Fallout/Fallout4/CreationKit/F4_GECK_ObjectMenu01_zpsbphzyvsx.png

 

I am attempting to transfer the mesh of PlayerHouse_Toilet01 to workshop_BathroomToiletBroken01.

This is so that instead of crafting a broken toilet, you get an intact toilet.

I also want to know how to change the name of the object.

 

And there are other objects which will need modifying as well.

In some cases, I just have to change the texture to one that already exists ingame.

In the more extreme cases, I will have to export the mesh, remove the holes/defects, retexture it and put it back.

 

Any help with how to do any of the above tasks will be greatly appreciated.

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You'll need to be able to work with NIF models, create and manipulate bitmap textures and BGSM files, and work on Object definitions inside the Creation Kit. There are a number of tutorials out there that show how to do these things, both with textures and models. Be warned, the information is scattered and difficult to understand at times, but it is out there.

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