lelcat Posted July 2, 2016 Share Posted July 2, 2016 How would it mechanically work if several people want to cooperate on a mod? Let's say, person 1 is in charge of the landscape, person 2 does a dungeon and person 3 creates the npcs and quests. Is there a way to have them work on 3 separate esp files that later can be combined? Link to comment Share on other sites More sharing options...
Genamine Posted July 3, 2016 Share Posted July 3, 2016 Short answer?, yes Long answer: You can merge seperate plugins into one with FO4Edit and merge plugins v1.9 from mteFunctionsWhen doing so though, be mindful to double or triple check if every form ID is in the right place, every reference correct, if youre not missing any records and if youre not missing any masters The downside of it is that its automated, you do not know if its doing everything exactly the way you want it done until you proofread the data The other option is to manually merge the plugins, which I honestly wouldnt recommend because of the sheer amount of work In the specific way you asked, landscape, dungeon and npc's+quests ... dungeons will likely depend on the landscape in certain elements, and npc's+quests will likely have all sorts of references across the landscape and dungeonsSo you will want to pass the plugin down the line from time to time, and then once it reaches the end of the line, it can be passed to the beginning again and merged with whatever the first person in the line has newly made, to then repeat the processI will repeat though, the more often you merge plugins, the more likely you will amount errors somewhere! Link to comment Share on other sites More sharing options...
lelcat Posted July 3, 2016 Author Share Posted July 3, 2016 Passing the file around and hoping the guy working on it wont touch anything outside of his work seems like the reasonable way then Link to comment Share on other sites More sharing options...
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