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Worldspace map in Pip-Boy


RoyBatterian

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Does anyone have a good technique for creating a pip-boy worldspace map? I've tried the built in function for GECK but it's output is very pixelated and small.

 

I saw a post from Thiaxun (sp?) about this before but I can't find it now.

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IIRC In the Geck I positioned the camera high up in the editor window looking pretty much straight down on the worldspace and took screenshots with and without the cell borders, then I just put them together in GIMP using the border image screenshots for reference.

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I took the screenshots so that they would each overlap trying to compensate for the changing perspective of the buildings. I did have to do a bit of cut and paste to fix up parts of it.

 

http://i1369.photobucket.com/albums/ag209/Mindboggles/Dalekmap1B_zpsfjjilwxt.png

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When doing that, press 0 on the number row on your keyboard (not the numpad) to switch to orthographic with no vanishing point.

 

Although beware that turning off orthographic view messes up the render window to the point that you have to close the GECK or return to orthographic to restore it.

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I'll try in orthographic mode then.

 

Yes I hate that the lighting gets screwed up in that mode when trying to return to normal 3D mode. I asked hlp if he could make a function in power up to completely reinitialize the render window, but he didn't respond.

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