tomislawus Posted June 12, 2012 Share Posted June 12, 2012 Are you considering releasing the Vampire Twilight Edition Module when Dawnguard comes out? There are some cool things that could be tweaked considering vampire mechanics... Link to comment Share on other sites More sharing options...
Mansh00ter Posted June 12, 2012 Author Share Posted June 12, 2012 I've always enjoyed the Resident Evil 4 & 5 inventory system, and have long wondered if there is any way of implementing it into a Bethesda game. Inventory sorting was an important thing, and kind of fun when you have mild OCD.. Haven't played those but I think you probably mean the "grid" type inventory? If so, unfortunately it cannot be done. @frostypaw - yes, for the most part. If I put in the weapon breaking system, custom weapon will have to use vanilla keywords to determine the material type, otherwise they might break unrealistically (for example legendary or daedric weapons will never break, but they have to have the proper keywords set to be recognized as such). Base damage is determined by weapon type, which is set automatically, but modifiers are set by weapon material, so unless you want your legendary custom weapon to have the same damage modifiers as an iron weapon, you have to set the keywords (not that you should fret about it, those modifiers are minor, a sword is a sword). Bigger issue is when fighting special creatures like dragons, werewolves, vampires etc. - iron won't even dent them. Link to comment Share on other sites More sharing options...
Mansh00ter Posted June 12, 2012 Author Share Posted June 12, 2012 Ha, he's still alive...:D Didn't know you were lurcking around here. How high is the chance for you updating the basic needs mod for patch 1.6.89? This patch introduces some nasty bugs to your mod. Damn... I've been so busy with RL, haven't even had time to check the mod page. Thanks for the heads-up... I think a new patch will be up together with the alpha of Combat Overhaul, so sometime near the end of the month. As for vampires, I'll take a look at it, but first I have to wrap up what I already have in the works. Link to comment Share on other sites More sharing options...
frostypaw Posted June 12, 2012 Share Posted June 12, 2012 Sorry for all the questions, but will a stealth overhaul be part of the combat module you will be releasing soon? Also, are you planning to make gold rarer (or less valuable) at some point in TRO? Literally sitting on a mountain of gold kinda breaks the immersion of the game for me. Plus, then it'll be much more interesting when you have to actually WORK (you know, like chop wood or do any of the other tasks bethesda put into the game) for coins to buy your next meal. Somewhat related to this is this cool mod that might give you some ideas if you're interested in exploring this topic further: http://skyrim.nexusmods.com/mods/11919 I really appreciate all your hard work towards this awesome mod! Link to comment Share on other sites More sharing options...
theinmostlightitself Posted June 12, 2012 Share Posted June 12, 2012 Sorry if this question has already been asked, but since there is no way to make sword combat realistic against heavily armored enemies, will blunt weapons or magic be required to kill them? Link to comment Share on other sites More sharing options...
frostypaw Posted June 12, 2012 Share Posted June 12, 2012 I just thought of something. Would it be possible to use the enchanting mechanic to do durability? Like enchant regular weapons with a "durability" enchantment and have enchanted weapons break (disappear or turn into scrap metal/leather) when the magic holding them together runs dry (maybe "disarm" the player before destroying the dropped weapon). This would also add some more pressure to find and use soul gems on your favorite weapons. To do this well you would probably have to limit the weakness of enchantments to avoid people enchanting something with something really weak that takes forever to run out. This would add to the game too though; enchanted weapons should be more powerful than weak anyway. Just a thought... Link to comment Share on other sites More sharing options...
tomislawus Posted June 13, 2012 Share Posted June 13, 2012 One more important tip I have for you Manashota: make every perk you redesign all about utility and not only about numbers - perks should introduce new ways of playing and not only enhance those that already there. Its actually something I talked about with a designer from CD Projekt Red so you know its a good tip:D Link to comment Share on other sites More sharing options...
Albin0gh0st Posted June 20, 2012 Share Posted June 20, 2012 Hello? Anyone there..? You guys have been quiet for a week now, I'm worried! Link to comment Share on other sites More sharing options...
Mansh00ter Posted June 20, 2012 Author Share Posted June 20, 2012 Still here, no worries. :) I'll post more when I got something worth posting about, till then I'll be in the coding pit. Link to comment Share on other sites More sharing options...
HiddenRanger Posted June 28, 2012 Share Posted June 28, 2012 So I started a new character and I had a two hit death from a wooden club by a bandit boss wearing fur armor. My 3 arrows and multiple slashes from my dual wielding swords barely phased him :down: . I was running a Skyre/deadly combat mix. Still excitedly waiting for your combat overhaul where boss=/=dragon strength. :rolleyes: Thanks Mansh00ter Link to comment Share on other sites More sharing options...
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