Tantaburs Posted February 13, 2012 Share Posted February 13, 2012 Any general ETA on a release? Link to comment Share on other sites More sharing options...
CampanaAliquanta Posted February 13, 2012 Share Posted February 13, 2012 Any general ETA on a release? That said, I'll be rolling out updates on a regular basis, starting with a very elementary 0.1 alpha version which will probably contain only basic combat, survival and environment adjustments. This should be out within a week or so. I'll do it like that so I can get valuable player feedback and adjust stuff based on that in later versions. The total project is estimated to take about a year, I think. Link to comment Share on other sites More sharing options...
Skrdrm Posted February 13, 2012 Share Posted February 13, 2012 Thanks for your answer. I have a simple idea to add a little more realism: you can't change any armor piece or clothes in the middle of the battle. I concur that this is a good idea. Would it be possible to remove the "time freezing" when entering inventory / fav menu? That way drinking, re-clothing/armoring/arming etc in battle wouldnt be so easy. Link to comment Share on other sites More sharing options...
chocolambot Posted February 13, 2012 Share Posted February 13, 2012 Thanks for your answer. I have a simple idea to add a little more realism: you can't change any armor piece or clothes in the middle of the battle. I concur that this is a good idea. Would it be possible to remove the "time freezing" when entering inventory / fav menu? That way drinking, re-clothing/armoring/arming etc in battle wouldnt be so easy. Nah, because the menu is like your brain, you think of things really quickly, but because the game is not hooked up to your brain, you have to pause and tell it. Instead, it should slow you down when drinking a potion or putting on armour. or have some kind of in-world penalty when doing those things in battle. Link to comment Share on other sites More sharing options...
Mansh00ter Posted February 13, 2012 Author Share Posted February 13, 2012 Maybe a slow-motion effect when menus are open? Effect is already there... but I have to see what governs game behavior when the player opens a menu. Anyway, I can add it to the list, sure, if it can be done, it shouldn't be too complicated or time consuming. Link to comment Share on other sites More sharing options...
haerual Posted February 13, 2012 Share Posted February 13, 2012 (edited) Realistically you would need a pausing method for IRL purposes anyways. Let's not get too hardcore here. :D Edited February 13, 2012 by haerual Link to comment Share on other sites More sharing options...
Mansh00ter Posted February 13, 2012 Author Share Posted February 13, 2012 Realistically you would need a pausing method for IRL purposes anyways. Let's not get too hardcore here. :D Only when inventory/skill rose menus are open? Main menu, I believe, is hardcoded anyway. :P Link to comment Share on other sites More sharing options...
Skrdrm Posted February 13, 2012 Share Posted February 13, 2012 Thanks for your answer. I have a simple idea to add a little more realism: you can't change any armor piece or clothes in the middle of the battle. I concur that this is a good idea. Would it be possible to remove the "time freezing" when entering inventory / fav menu? That way drinking, re-clothing/armoring/arming etc in battle wouldnt be so easy. Nah, because the menu is like your brain, you think of things really quickly, but because the game is not hooked up to your brain, you have to pause and tell it. Instead, it should slow you down when drinking a potion or putting on armour. or have some kind of in-world penalty when doing those things in battle. First, I think of "i need to drink a potion" then I pause the game... Going to inventory and selecting stuff would simulate that you for example reaching for a potion in your pocket/sack/wherever our character stores all his/her stuff. Link to comment Share on other sites More sharing options...
tomislawus Posted February 14, 2012 Share Posted February 14, 2012 Idea for a shield spell (both physical and magical): Make it so it requires more timing from the player by making it very strong (maybe even 100% damage reduction) but work only for a second. This way a shield spell stops being this moderately useful generic-defensive-buff spell and becomes a powerful tool in hands of a skilled caster but is otherwise useless if used at the wrong moment. Link to comment Share on other sites More sharing options...
Mansh00ter Posted February 14, 2012 Author Share Posted February 14, 2012 Idea for a shield spell (both physical and magical): Make it so it requires more timing from the player by making it very strong (maybe even 100% damage reduction) but work only for a second. This way a shield spell stops being this moderately useful generic-defensive-buff spell and becomes a powerful tool in hands of a skilled caster but is otherwise useless if used at the wrong moment. Interesting, but not as useful against dragon shouts. However, I like it as a sort of a physical shield spell, to be used against melee attacks. Link to comment Share on other sites More sharing options...
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