Amplified Posted February 24, 2012 Share Posted February 24, 2012 I love how there's no numbers. I tend to dislike "needs" mods that have specific numbers for each. Like I am 57 hungry and a carrot takes 10 of that away! Totally endorsed and keep up the amazing work. Link to comment Share on other sites More sharing options...
Koolaidmaker Posted February 24, 2012 Share Posted February 24, 2012 Thank you Thank you Thank you! :) Also:We totally need a crapping-simulator.BEST-IDEA-EVER :D Link to comment Share on other sites More sharing options...
meh12345 Posted February 24, 2012 Share Posted February 24, 2012 If you take suggestions: Maybe make the map an inventory-held item. Losing it (when arrested for example) would mean having to buy a new map and having to mark all your special places all over again. It's also a nice way to keep different maps by buying new unmarked maps when I want to. This way, I could keep one map for ticking which towns I have robbed, one to mark where I have explored, one to mark where I hide my stashes etc. Maps could even increase in financial value when you mark places which are beneficial to thieves, adventurers, alchemists etc. Definitely, inventory map would work fine, and could be expanded as one progresses. Completely doing away with the map just won't work so long as there are quests of the “Go here TO THE OTHER SIDE OF THE WORLD to talk to some dude” variety (really, the quests themselves should be fixed, but…) Idle thought: wonder if anyone's working on a mod to make the world bigger? It'd be a…large…undertaking. Link to comment Share on other sites More sharing options...
Mansh00ter Posted February 24, 2012 Author Share Posted February 24, 2012 I think so, yes. But as you said, it's a massive undertaking. You have to fix up EVERY piece of architecture, dungeon and cave entrance, clutter... lots and lots of work. Link to comment Share on other sites More sharing options...
Mansh00ter Posted February 24, 2012 Author Share Posted February 24, 2012 Also, thanks to all who endorsed the mod, and glad you're having fun! I'm cooking up many improvements for the next version that should hopefully make it even better! :) Link to comment Share on other sites More sharing options...
RexSeptim Posted February 24, 2012 Share Posted February 24, 2012 You've put a lot of thought into this. I'm all for every single item you listed and hope all of those things could be included. If TRO removed the compass and the quest line markers, I it would have to compensate by including more alternate methods to find your way. More road signs and more NPCs with answers to where things are. Otherwise you could end up wandering around with a huge load of quests in your journal. You'd end up just playing the game "regionally", clearing every dungeon in the region and seeing what quests that advanced before moving on to the next region. Link to comment Share on other sites More sharing options...
Skyes666 Posted February 24, 2012 Share Posted February 24, 2012 I don't know if this has been suggested before but somehow implement rent. Maybe a NPC which comes over every week and ask for 1000 gold and if you're not able to pay you get 1-2 day to get the money. And if you don't pay you will be sent to prison or won't be able to access the house untill you pay. Link to comment Share on other sites More sharing options...
Matteo48 Posted February 24, 2012 Share Posted February 24, 2012 Money issues ? Ain't you sick of hearing that everyday (i mean with the financial crisis etc...) ? You want that in your game, strange o_O Quick question, i'm sure some people would be intereste bout your answer ; when will combat overhaul be ready ? Link to comment Share on other sites More sharing options...
harasauke2 Posted February 24, 2012 Share Posted February 24, 2012 I don't know if this has been mentioned but many historical sieges have been stopped by rain because when bowstrings are wet they don't work I'm only suggesting a small amount of time for your bow not to work if you jump in a river with it or its raining but snow I think would be acceptable Link to comment Share on other sites More sharing options...
lazymatt Posted February 24, 2012 Share Posted February 24, 2012 Hi. Dunno if this already been discussed, but have you thought about making lockpicking much harder? I find it way to easy and the lockpick perk-tree are pretty useless as it is now. Any thoughts? Link to comment Share on other sites More sharing options...
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