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Skyrim sales


babis8142

  

25 members have voted

  1. 1. Did it sell as well as you thought so far?

    • No
      3
    • Yes
      22


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Skyrim sold 3.4 million copies in the first two days outselling Oblivion's first two days. Opinions?

 

It still didn't outsell CoD. Damn fanboys.

 

edit: physical copies only

 

edit2: 59% of units were sold on the X360 (over 2 million copies) and 27% on the PS3, with 14% on PC. :facepalm:

http://www.vgchartz.com/article/88459/skyrim-sales-exceed-34-million-units-in-two-days/

Edited by babis8142
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Skyrim sold 3.4 million copies in the first two days outselling Oblivion's first two days. Opinions?

 

It still didn't outsell CoD. Damn fanboys.

 

edit: physical copies only

 

edit2: 59% of units were sold on the X360 (over 2 million copies) and 27% on the PS3, with 14% on PC. :facepalm:

http://www.vgchartz.com/article/88459/skyrim-sales-exceed-34-million-units-in-two-days/

 

Ouch, great numbers but the PC share makes me kind of understand why the UI is so much of a console design and the Creation Kit isn't released yet. Sadly we aren't their priority. Curse them basterd consoals!

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Remember, these were physical copies only. Since Skyrim requires Steam it made little sense for the vast majority of people to go out and buy a physical copy. None of my friends both online and IRL even bothered to pick up a physical copy. They all downloaded their copy online from Steam. Valve has not released any official numbers as to how many units they've sold. I honestly never pay much attention, but does Valve ever divulge that information?
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Ouch, great numbers but the PC share makes me kind of understand why the UI is so much of a console design and the Creation Kit isn't released yet. Sadly we aren't their priority. Curse them basterd consoals!

 

edit: physical copies only

 

 

I bet it would look way different with the steam sales in it.

 

edit: Kravick, you beat me to it ;)

Edited by Ashrok
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Remember, these were physical copies only. Since Skyrim requires Steam it made little sense for the vast majority of people to go out and buy a physical copy. None of my friends both online and IRL even bothered to pick up a physical copy. They all downloaded their copy online from Steam. Valve has not released any official numbers as to how many units they've sold. I honestly never pay much attention, but does Valve ever divulge that information?

 

I can think of one or two games Valve has released digital sales info on. However, Valve does keep usage statistics handy. Steam reported a peak of 211,000 users today with only 98,000 currently playing (not bad considering the stat rolls over at midnight I'm assuming. Should be higher by the evening).

 

http://store.steampowered.com/stats/?snr=1_4_4__10

 

Now, peak users ever for Skyrim is ~290,000. Which seems a bit low given that 14% of the 3.4m boxed copies would be 476,000, and all PC users have to use steam to play. Something just seems...off.

 

http://steamgraph.burstpixel.net/index.php

 

But at least Skyrim is beating MW3 online for players playing. :)

 

After seeing the % breakdown, though, I had to say to myself that it sucks to be in the 86% who bought it on consoles. I made that mistake with FO3. Bought the SE for PS3. Worst mistake ever since it's essentially unmoddable, and the lifetime of the game fell flat on its nose once I finished the retail content off.

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I can think of one or two games Valve has released digital sales info on. However, Valve does keep usage statistics handy. Steam reported a peak of 211,000 users today with only 98,000 currently playing (not bad considering the stat rolls over at midnight I'm assuming. Should be higher by the evening).

 

http://store.steampowered.com/stats/?snr=1_4_4__10

 

Now, peak users ever for Skyrim is ~290,000. Which seems a bit low given that 14% of the 3.4m boxed copies would be 476,000, and all PC users have to use steam to play. Something just seems...off.

 

http://steamgraph.burstpixel.net/index.php

 

But at least Skyrim is beating MW3 online for players playing. :)

 

After seeing the % breakdown, though, I had to say to myself that it sucks to be in the 86% who bought it on consoles. I made that mistake with FO3. Bought the SE for PS3. Worst mistake ever since it's essentially unmoddable, and the lifetime of the game fell flat on its nose once I finished the retail content off.

 

Its likely that you can multiply the number of current players by like 4-5 if you count the whole day, since most people do not play longer than 6hours straight.

Also its not Weekend, so there is a big part missing at the peak number.

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Ouch, great numbers but the PC share makes me kind of understand why the UI is so much of a console design and the Creation Kit isn't released yet. Sadly we aren't their priority. Curse them basterd consoals!

 

edit: physical copies only

 

 

I bet it would look way different with the steam sales in it.

 

edit: Kravick, you beat me to it ;)

 

Yeah. That makes up for something. But not all though: current trend is around 50% digital sales on new pc games. So you can roughly double the pc sales I guess.

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