Cypher40000 Posted July 2, 2016 Share Posted July 2, 2016 Hi! One of the things that annoys me most when it comes to settlement mechanics is the lack of an auto-assign function for settlers. All my meticulously set-up settlements grow far slower than they could because the recruitment beacon stops working if at least four settlers on site haven't been assigned a job. There're loads of tasks for them to do - empty shops waiting for a willing clerk, salvage stations to man and so on - but they just stand around and indirectly complain about having nothing to do. This is especially troublesome in Survival Mode where I can't just fast-travel to each settlement a dozen times until everything is running smoothly.And from an in-game perspective: I'm the damn General of the Minutemen! It's just plain insulting to force me to take all those inept pricks by the hand and tell them what to do when it should be obvious ^^. Therefore my request: Might it be possible to implement something that automatically assigns every newly arrived settler to one of the many objects that require manual labor? Reassigning them to the most important ones afterwards should be far less annoying than having to do everything by myself from the get-go. That way one could simply set up work and provisions for 20+ settlers and call it a day while the settlement continues to grow on its own, eventually turning a tidy profit one just needs to collect every now and then. Settlers (usually) will tend to crops and defense posts without additional prompt, so obviously some scripts of the sort must be available and working already. Perhaps they can be expanded to encompass the other tasks as well. Thanks in advance, even if it's only to tell me it can't be done (would at least bring me closure ^^) :smile:. RegardsCypher Link to comment Share on other sites More sharing options...
pra Posted July 2, 2016 Share Posted July 2, 2016 Don't call me settler has such a function Link to comment Share on other sites More sharing options...
Cypher40000 Posted July 2, 2016 Author Share Posted July 2, 2016 I know but that function (I assume you're referring to the Power of the General) still requires me to visit every settlement, which is exactly what I want to avoid. I basically want to claim a new settlement, waltz in with a ton of building materials, set up everything that's necessary to support ~25 settlers, and then pretty much forget about the place for the next couple hours. When I then pull up the map some time later, I'd like to see that this formerly virgin settlement has now 20+ settlers and 80+ happiness, meaning everyone is busy with something. Link to comment Share on other sites More sharing options...
ambionstitches Posted September 17, 2017 Share Posted September 17, 2017 Yeah, I wouldn't mind seeing this. Bethesda should have put it in from the get go. Link to comment Share on other sites More sharing options...
Stronglav Posted September 17, 2017 Share Posted September 17, 2017 Try settlelement managing software Link to comment Share on other sites More sharing options...
maverikch Posted September 17, 2017 Share Posted September 17, 2017 don't call me settler has serious issues. it can break your settlement and related scripts.settlement managing software: you would need to go to the settlement anyway and manage the people. i think Cypher40000 wants to bypass that completely - go to a settlement, build it up and "bye-bye manage yourself settlers". i'm using sim settlements. but you would need to rebuild your settlement with. Link to comment Share on other sites More sharing options...
kitcat81 Posted September 17, 2017 Share Posted September 17, 2017 I doubt that it`s possible. A lot of settlement objects do unload ( not just 3d, but they fully unload from the game memory) and it`s impossible to obtain their reference or manipulate them in this fully unloaded state.But this is good, it helps to improve perfomance. Settlers are diferent. They work like persistent objects when assigned to a settlement, so they can be summoned and manipulated from any location. Link to comment Share on other sites More sharing options...
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