mercuito Posted November 16, 2011 Share Posted November 16, 2011 My main motivation for this is to discover ways of how to make mods I feel will help the game. When the creation kit is released, this is the mods I want to tackle in order of perceived difficulty: -give ice spike/spear a blood texture on impact similar to sword swings, and even blood decals on the ground. I want ice spells to be more bloody (they are getting impaled after all!) -spell decapitations-improved combat* (vague but hey, this topic is gonna be mostly about this) *What I mean by this is to add stagger effects in a lot of places. This will be HARD to do right. And currently not sure if it is even possible from my tests. This is the subject I wish to discuss. Before discussing the actual mods, and how they will work, lets talk about the things we will need make these possible. Namely the biggest player is the function I have been messing with: GetKillingBlowLimb I can only get this to work for the head, and only if the target that this is called on gets decapitated. All other instances I have tried so far return with -1. Does anyone here know how to properly use it? Will it only work right if it's being called from a script by a mod and not the scripts compiled in the console? I wanna hope I'm using it wrong or there is a better way to get hit locations, because this is probably the only way to do any of those mods. I'm not very experienced with modding this engine, so I cannot be sure. Link to comment Share on other sites More sharing options...
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