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Timer Script Problem


Crimsonfoxy

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I've got this script that should make DocMitchells TV disappear after a day but for whatever reason, I can't get it to work. It's attached to a quest, start game enabled, syntax is correct and I've assigned the TV an ID (specifically "DocsTV"). It was working when I wasn't setting the StartingDay to anything but would simply disappear instantly. Any help would be appreciated and the code is below. =)

 

scn vanish

float startingDay;
float diff;
short setToVanish;
short doOnce;

BEGIN GameMode

if ( doOnce==0 )
set startingDay to GameDaysPassed
set doOnce to 1
set setToVanish to 1
endif

if setToVanish == 1
        set diff to ( GameDaysPassed - startingDay);
        if diff >= 1
                ;Enable vanish here
         DocsTV.disable
                set setToVanish to 0
	 StopQuest 1PlantVanish
        endif
   endif
END

 

Edit: Problem discovered. I thought GameDaysPassed was a whole number, so I was just waiting until the next day as opposed to 24 hours from the starting time. Feel free to laugh and then lock. :D

Edited by Crimsonfoxy
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