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Anyone know how to increase damage\stats of the Magic spell per level up\mana increase?


Jitterskull

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Basically, I'm really pissed off at how in Skyrim the Magic is incredible underpowered, and it goes even worse as you level up, especially if you level up stealth by accident and no the pure Magic. Often it takes like a freaking 40 fireballs direct hits to kill a single human covered in a poor medieval times armor or even animal clothing on any difficulty that is slightly above the novice, even normal. You don't survive after 40 shots of RPG-7 right in your face with massive flaming explosion, right?

 

Plus, I'm really love concentration spells, and found them really beautiful. I really like flamethrower and tesla gun overall, but those are novice spells unfortunatelly and they are extraordinary underpowered, and it takes like 10 freaking minutes to burn someone's face, even of a pitiful human, in to ashes with 1000 degrees Celsius flamethrower spell, like they are made of titan or something.

 

I saw various mods that increase destruction\restoration and other Magic spells per number in destruction level and even some mods that increase the stats of spells per each of increasing mana pool (+10 mana) when your char get overall level up, but stats amplifier are either too low, goes very slightly up in mere linear progression and never the both are mixed up. Often the damage is neglected by how rapidly the NPC hp\damage scaling goes up once your char level up and that is rather even more frustrating. I want to actually level up and be stronger, not be weaker everytime as my char level up on by accident. This is why I wish to have geometrical progression too.

 

Some say it's really easy to do, but people who made similar mods almost never bother to tell anyone else how they done it.

 

Anyone know how to make a mixture of both amplifiers? The mod I wish to have: that every time you level up desctruction and any other Magic perk like restoration level, you get geometrical progression ramp up in damage\healing\stats of 1.5%, or maybe even 2%; AND get extra damage buff to all Magic once you level up (expand) your mana per like same 2% but for it will be arithmetic progression, and they both get stack up. So for example if we have 1.5% destruction geometrical progression ramp up per level and 2% arithmetic progression per mana level up (per adding extra 10 mana to your mana bar), you have like 75 destruction level and upgrade mana like 30 times in level up menu, and we use some magic spell for example like firedart with 50 damage, the formula would be:

 

50*1.015^75*(1+0.02*30)=244.3673367561105 or 244, since skyrim cuts all non-integer (whole number) numbers. Basically, the formula be like this:

 

magic-spell-stat*1.015^destruction-level*(1+1.02*levels-spend-in-to-mana-increase). Sounds like incredible overpowered, but that's the point, so the novice spells that are most beautiful and just fun to use won't be horribly underpowered once you seriously level up your character. Considering how spells are overall underpowered, instead of 10 minutes to burn to death a single human, it would took at least 1 minute to do so, so it's still long but not that much. :tongue:

 

This mod would greatly implement RPG element to the Skyrim, especially for Magic users.

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