elvinkun Posted November 16, 2011 Posted November 16, 2011 (edited) Hey. First off, people say that mages are whining and can't play if they have a problem. Let me simply demonstrate what IS the problem. Example:Level 16 mage, Destruction skill 60, all availiable Destructions perks picked Spell Flame does 12 damage per second. Level 67 mage, Destuction skill 100, all Destruction perks pickedSpell Flame does 12 damage per second. Do you se it now? If you play on higher diff and get to higher level, the direct-damage spells just become ineffective, as the enemies scale with you, but the spells do not scale with anything at all apart from 2 perks whic at the end add up to 50% damage. That's cool at the start, not enough after 30, and absolutely useless after 50. In Oblivion, you had many spells, and you could craft new ones... plus pure mage wasn't really a class, so it couldn't happen. My question to someone more educated and skilled in the area...Do you think it would be possible to make the damage of destruction magic scale with magicka? Similary as what whapens with carry weight upon picking stamina. For example, +5% damage each time you pick magicka during level up. So, I wonder if anyone knows if that would or would not be possible to do. Thanks in advance, Elvin ...Oh I wish you could edit topic titles too *facepalm* Edited November 16, 2011 by elvinkun
MofoMojo Posted November 16, 2011 Posted November 16, 2011 Yes, this should actually be pretty easy to do though I haven't done any modding since Oblivion originally shipped. All of the magic spells, etc,. are scripted. It likely would be very trivial to add scalability to destruction magic and other forms that might benefit.
Vagrant0 Posted November 16, 2011 Posted November 16, 2011 One of the first mods I'll probably do since this annoys me as well. Unless someone beats me to it. Let's face it, spells stop being effective for anything after level 30 unless you're geared up for it, have all the perks, have all your levels spent in magicka, and are using potions and staffs to supplement your regen. My idea would be to change spell books so that earlier level spells can be upgraded several times in order to be comparable with higher level spells. But this is primarily just because the mechanics of some of the earlier spells are more preferable to higher ones at certain times as well as quickly become ineffective. Each level would increase both damage and cost slightly, so that it wouldn't be unbalanced, and probably have a skill requirement for each upgrade based on level of spell. I think I remember Todd mentioning that some sort of mechanic like that would have been in the game, since you get so many duplicate books, but it doesn't seem to be the case.
elvinkun Posted November 16, 2011 Author Posted November 16, 2011 Yes, this should actually be pretty easy to do though I haven't done any modding since Oblivion originally shipped. All of the magic spells, etc,. are scripted. It likely would be very trivial to add scalability to destruction magic and other forms that might benefit.Well, as for the other schools, I think they are more or less ok. The conjuration actually seems to be scaled, or at least the summons scale with difficulty setting, and the other... don't do direct damage. In case of alteration, scaling things like equilibrium would most liely result in ... death. But Destruction simply becomes useless as you level. It's kinda sad when you find out your master spells actually do less damage than your not-very-perkedor-skilled elven bow. Sadly I have absolutely no idea about how would I go around and do any of what I said.
elvinkun Posted November 16, 2011 Author Posted November 16, 2011 One of the first mods I'll probably do since this annoys me as well. Unless someone beats me to it. Let's face it, spells stop being effective for anything after level 30 unless you're geared up for it, have all the perks, have all your levels spent in magicka, and are using potions and staffs to supplement your regen. My idea would be to change spell books so that earlier level spells can be upgraded several times in order to be comparable with higher level spells. But this is primarily just because the mechanics of some of the earlier spells are more preferable to higher ones at certain times as well as quickly become ineffective. Each level would increase both damage and cost slightly, so that it wouldn't be unbalanced, and probably have a skill requirement for each upgrade based on level of spell. I think I remember Todd mentioning that some sort of mechanic like that would have been in the game, since you get so many duplicate books, but it doesn't seem to be the case.Yeah, I actually though I saw something like that about spells as well, but I guess they ran out of time. Or mood to do it.Either way, it is needed, because I think I can't really use destruction ever since I reached 35, since it does no damage at all. Also as you mentioned, I actually liked spells like Flames, but those become useless very, very soon, and have no higher-level variants. Many people just go "Omg use all ur spells not destruction omg!" or " I'm already level 4 and the damage is actually OP, you whine."...But... WE do know the truth :biggrin:
MofoMojo Posted November 16, 2011 Posted November 16, 2011 (edited) Well, as for the other schools, I think they are more or less ok. The conjuration actually seems to be scaled, or at least the summons scale with difficulty setting, and the other... don't do direct damage. In case of alteration, scaling things like equilibrium would most liely result in ... death. But Destruction simply becomes useless as you level. It's kinda sad when you find out your master spells actually do less damage than your not-very-perkedor-skilled elven bow. Sadly I have absolutely no idea about how would I go around and do any of what I said. So restoration scales as well through their spells (Note: I don't play mage class so didn't know). Cool... I really think this would be very easy to do based on my modding experience with Oblivion. Edited November 16, 2011 by MofoMojo
elvinkun Posted November 16, 2011 Author Posted November 16, 2011 Well, as for the other schools, I think they are more or less ok. The conjuration actually seems to be scaled, or at least the summons scale with difficulty setting, and the other... don't do direct damage. In case of alteration, scaling things like equilibrium would most liely result in ... death. But Destruction simply becomes useless as you level. It's kinda sad when you find out your master spells actually do less damage than your not-very-perkedor-skilled elven bow. Sadly I have absolutely no idea about how would I go around and do any of what I said. So restoration scales as well through their spells (Note: I don't play mage class so didn't know). Cool... I really think this would be very easy to do based on my modding experience with Oblivion. Restoration doesn't scale, frankly, if it did I think it would be a bit overkill, because you would actually be invicible as long as you keep healing in one hand. I'd say it's rather potent as it is. Since the amount of HP in Skyrim isn't so large as it once was. Well, not for mages anyway.Guess noone can really do much without CS tho, eh?
Vannus Posted November 17, 2011 Posted November 17, 2011 I'd absolutely love to have better (any!?) scaling for destruction magic. I'm only level 14 and I'm already noticing my spells aren't improving with my level/skill. I don't understand how this was deemed acceptable!
elvinkun Posted November 17, 2011 Author Posted November 17, 2011 (edited) I'd absolutely love to have better (any!?) scaling for destruction magic. I'm only level 14 and I'm already noticing my spells aren't improving with my level/skill. I don't understand how this was deemed acceptable!Well, you can't have better scaling, as there is currently no scaling implemented :biggrin: But level 14, wait for it, the real blast is when you find out it does no damage on higher levels :biggrin: Also noticed that werewolf doesn't scale, so it looks really strong at the start, but then you prolly do more damage with fists while naked later on. They really did a great job with scaling on Skyrim. In fact, it's very frustrating as a whole. You get to level 50, hope to finally feel like a boss and then some homeless bandit with a lightsaber riding a level 150 rat one hits you. But that's a bit offtopic I guess. Edited November 17, 2011 by elvinkun
Beriallord Posted November 17, 2011 Posted November 17, 2011 (edited) One of the first mods I'll probably do since this annoys me as well. Unless someone beats me to it. Let's face it, spells stop being effective for anything after level 30 unless you're geared up for it, have all the perks, have all your levels spent in magicka, and are using potions and staffs to supplement your regen. My idea would be to change spell books so that earlier level spells can be upgraded several times in order to be comparable with higher level spells. But this is primarily just because the mechanics of some of the earlier spells are more preferable to higher ones at certain times as well as quickly become ineffective. Each level would increase both damage and cost slightly, so that it wouldn't be unbalanced, and probably have a skill requirement for each upgrade based on level of spell. I think I remember Todd mentioning that some sort of mechanic like that would have been in the game, since you get so many duplicate books, but it doesn't seem to be the case. Destruction spells can be cast for free with enchanted equipment. I got 4 pieces enchanted with -25% cost, and it stacks up to 100%. You could easily enchant equipment to be able to cast 2 schools of magic for free with 100 enchanting. Although I do think the damage should scale up based on something. Destruction damage scaling up based on level would be sufficient. I'm sure some have already noticed the crazy damage that can be done with melee weapons and even bows, spells don't even come close to that. Edited November 17, 2011 by Beriallord
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