kuro1n Posted November 17, 2011 Posted November 17, 2011 http://www.skyrimnexus.com/downloads/file.php?id=382Might be of interest. Yes melee damage is completely broken, my stealth character can almost onehit a mammoth with 1 sneak power attack (21 dmg dagger). imagine two daggers or just simply better daggers more perks in extra damage etc... easily possible to go over 2k damage. 30x damage backstabs is so balanced.
FonicStereo Posted November 17, 2011 Posted November 17, 2011 Surely spell damage should just scale with the skill level? More skill points in Destruction = More damage from Destruction spells.
elvinkun Posted November 17, 2011 Author Posted November 17, 2011 (edited) Once more - I don't have problems with mana...err, magicka and by higher level I do NOT mean 25 (Even tho that is where it starts to be visible), more like 45 or 55+. It's cool and great that I can cast for free, doesn't change the fact nothing does any damage, apart from walls and master spells and those have very, very limited use. thing is, I want to use all my spells, not only those two. It should be possible.Plus it's better to not rely on things like dubious enchantments, it's the same as enchanting your gear with 150% chameleon in Oblivion... You have to kill some part of yourself to do that and live with it :D @FonicI don't think that would not be good, it would prolly make you extremely strong at first, and then again kind of weak later on. The levels are higher and rise faster than in previous titles if you ask me. If you plan on playing long time with the character, the scaling to magicka gain on level would solve it, no crazy jumps in power, yet you might get a boost every level...or not. @KuroAnd that could be helpfull, not quite "it" tho. But I guess it's at least partial fix till the kit comes... if the kit comes. *cough*And yeah, the meele damage is pretty hardcore, I just wonder if that is a minor math glitch or intended. If it's the second case, then it'S a good reason why to be angry about magic, heh. Edited November 17, 2011 by elvinkun
FonicStereo Posted November 17, 2011 Posted November 17, 2011 @FonicI don't think that would be good, it would prolly make you extremely strong at first, and then again kind of weak later on. The levels are higher and rise faster than in previous titles if you ask me. If you plan on playing long time with the character, the scaling to magicka gain on level would solve it, no crazy jumps in power, yet you might get a boost every level...or not. What does Destruction skill actually do at current? Does it just make the magicka cost for Destruction spells cheaper? If that was removed and the Destruction skill only increased damage output, spells would ramp up in power a lot faster, but you wouldn't be able to cast them as often because the magicka cost is still the same. Levelling up gives you more magicka and thus enable you to use these spells more. So maybe at level 10 you have just enough magicka to fire off a single fireball and it would do some serious damage, but then you're stuck waiting for that blue bar to regen. Admittedly this is easily worked around by hoarding magicka potions and items. Plus it would make the magicka skills perhaps too similar to the fighting skills which level much in the same way. Don't get me wrong, I think your solution works well, but it means that you could cast better spells without ever even casting a single one, which sort of works against the whole levelling concept of ES games - use a skill and you get better at it. To be honest, if Bethesda had included spellcrafting and not over-simplified the levelling system, this probably wouldn't be an issue. Still not sure if I prefer this levelling scheme to Oblivion's... it is nice not to have to constantly power level though.
elvinkun Posted November 17, 2011 Author Posted November 17, 2011 @Fonic A lot of things go aginst ES series and were made by Bethesda. Don't think magic scaling with magicka would do much lore-harm in this case.And yeah, destruction skill reduces the cost of the spells a little bit, but mostly needs to be leveld just to get the perks if you ask me, heh. It just "Wow, I like the fireball!" -20 levels leater- "Wow, 5 double cast fireballs into face and no damage, I hate fireball!" ... And I think only way to fix that for people who level over +-40 is to make it scale with not skill, but level or magicka. The new system, well. The major flaw in my opinion is the scaling of enemies here. Example: You decide crafting is fun. You craft, craft, craft and level with it, and once you go out of the city, you suddenly notice that all enemies scaled up and since it was crafting skill you leveled from, your fighting skills are a bit too weak compared to the NPCs. That's kinda bad. Plus there is a lot of leveling, and in my opinion every new level makes the game a lot harder, especially later on and I just can't say I like that. In Oblivion, you could at least artifically stop the leveling by rearranging your primary/secondary skills. Here, you can't stop the leveling at all, so the bandits with lightsabers are unavoidable.Except for, I was thinking if you reduced your level by 1 via console each time you level... Would that break the game? I wonder.
Reddimus Posted November 17, 2011 Posted November 17, 2011 Expert level damage isn't that bad actually... my problem was having to level through Adept and Expert to reach that half mana skill. I didn't really bother with enchanting, but since it sounds like I can cast stuff for free... I might have to check it out.
Golegrey Posted November 17, 2011 Posted November 17, 2011 (edited) Yeah I'm a ranger/spell assassin and my spells are totally useless compared to my bow, there's just no comparison, them needs a buff. I also find it stupid that i cant dual cast combine powers with different spells, I want a fiery lightning bolt DAMMNIT!...Or...or a Steam beam like the golems do at you by combining fire+frost! Edited November 17, 2011 by Golegrey
elvinkun Posted November 18, 2011 Author Posted November 18, 2011 Yeah I'm a ranger/spell assassin and my spells are totally useless compared to my bow, there's just no comparison, them needs a buff. I also find it stupid that i cant dual cast combine powers with different spells, I want a fiery lightning bolt DAMMNIT!...Or...or a Steam beam like the golems do at you by combining fire+frost! Or also when you combine frost and Fire bolt you'll get wet! ... Wait... that didn't sound right.I'm sure many things are comming...soon. or, well, it's a good question, when the CS...Ck is actually comming, Bethesda sort of went quiet about it right after people found out it's not on the game disc :D
MrTastix Posted December 12, 2011 Posted December 12, 2011 I totally support any mod that adds spell-scaling. I have two characters, one a dual-wielding 'zerker and the other a dual-casting sorcerer. Flinging fireball after fireball is extremely fun but once you hit the enemies level cap (which is 50 - this needs to be changed, too) then the temptation of using a weapon over a spell becomes far greater. Same goes for armour. You can still make the game a little easier by dual-casting and using the perk that makes most Destruction spells stagger opponents (Impact, isn't it?) but either way, that doesn't improve the damage of your spells. Neither does have a large magicka pool; that increases how much you can spam your spells, but not how much damage they do. My melee character, a dual-wielder sword user, can kill virtually anyone except perhaps the named dragon priests in the span of one power attack. Giants, mammoths and even the hardest of dragons are no match for a few quick strikes with my swords. And this is "fair"?
punxdog Posted December 13, 2011 Posted December 13, 2011 I think that considering the limitations THIS is a pretty decent mod. I was even contemplating doing one till I had a looksie, as good a job [or better] than I could have done. Anything better will have to wait for you know what [CK]
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