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Shadow Lines


paraalpha

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http://www.geforce.com/Optimize/Guides/five-fast-elder-scrolls-v-skyrim-tweaks-guaranteed-to-make-your-game-look-even-better

 

 

 

 

 

Copy and Paste this link for help with shadows, especially if you're rocking NVidia. Scroll down to SkyrimPrefs advice and follow their instructions... made a world of difference.

 

Plus, I dunno how many of u guys like 3rd person as mush as I do, but as far as I'm concerned "3rd person animation fix" and all the other tweaks starting with "third person..." are a must

 

Most of what I've seen shows people adjusting their FOV 80+ to see their arms more... if you dig third person, push the "~" button in game and type in "FOV 50" and "enter"... I've been loving that

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Changing the sharpening on your monitor may make this bug less noticeable but it's far from what I'd call a fix or even a workaround for the issue... I'm looking into the nVidia config settings as I type this however.

 

Edit: No new information in the nVidia guide...

Edited by MShoap13
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I hear ya Soap, and I appreciated your feedback on my thread as well... I was careful not to call it a "fix"... I said this almost completely remedied the problem to the point where it's barely perceptible... you can argue semantics if you'd like, I'm just trying to help... give it a shot and let me know though cuz like I said, I'm interested if this will help anyone else.
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  • 10 months later...

Hey guys, not sure if you still care about this issue, but tr15tanp here had settings that fixed the issue (

).

 

 

in skyrimprefs.ini, set the following to the values below:

 

iShadowMapResolution=3072

iShadowMapResolutionPrimary=3072

iShadowMapResolutionSecondary=3072

iBlurDeferredShadowMask=7

 

 

 

You may want to tweak with this on lower powered systems to get some better performance. But these 4 are what I set and now the bands are gone, and dynamic shadows actually look good - like in caves with hanging lights, the sun moving, etc. It used to look like bands of wood... like everything was made of wood... but now its a smooth shadow effect. Wish this was a setting in the gui interface... even with shadow detail set to "high" it didn't do this.

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