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OnTimerGameTime Or StartTimerGameTime not working?


jangofett890

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I'm trying to get dialogue to reset in the game after a certain amount of time ingame (Whether it be from the wait function or roaming around the commonwealth) however if I attach a Script to said Quest controlling the dialogue that starts a GameTime timer to reset the stage to 10 from 20, (I am starting the timer from a function in the script that I am starting in dialogue fragments via kmyQuest) the Event never fires from either running around for a few minutes in game(I set up a debug notification), or waiting for the amount of time required for the timer to finish.

 

I'm not sure what I am doing wrong? Or if I should do this an entirely different way.

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