jjb54 Posted July 4, 2016 Share Posted July 4, 2016 Lately as I've been exploring various mods. Kind of playing around, nothing 'serious'. I noticed that Mod Creators seem to get "carried away" in what is needed to create an item. IE:Fusion Core:20 qty - Steel.*.... 20? It's not big enough for to need 20. . o O ( BLINKS) * Qty of 20 is for only 1 F.C. and it requires 20 of a few other items, that seem a bit 'over kill'. IE: I could see 4 Qty - Steel - 5 QTY Lead - 10 / 15 Nuclear Material and so on. Gloves:Adhesives - 15 qty.Leather - 10 qty.... Again, gloves unless they are "lead lined", do not require 20 Adhesives at the base made item. ... Especially when some guns require 2 - 4 qty adhesives. Now I think (?) I understand, they are trying to make it "balanced" - "immersive" and not 'easy' to "get". Go through the core/base game and see what it takes to just upgrade a gun. Now clothing does not / should not require more than a gun / weapon - for very obvious reasons. Now if it is - "immersion" / "special" items: Okay, I get that, but don't over do it. Look at some of the base game QTY to create and maybe build from there? Just a thought. I got several PM's asking me about this, when other users are trying mods and going, "This is not reasonable. I understand, Jj, they want to make it "cost" for special items. But pricing it out of the market is another thing." Just food for thought. Link to comment Share on other sites More sharing options...
minngarm Posted July 4, 2016 Share Posted July 4, 2016 The thing is beth is arbitrary about the amounts of what 1 item is. The lowest amount of steel used by default is 1 steel = 1 soup can. Which would be fairly light density steel. So when you are talking about say making a steel barrel roughly the length of a soup can you would need much more than 1 steel really. More like 20 or so. Of course this can all be fixed by having a good base overhaul mod on the crafting requirements and base materials. Link to comment Share on other sites More sharing options...
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