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Small Request for Modders


addictinsane9

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Two things first:

 

1.- I can't find where mod requests go in these forums. Sorry if this is the wrong place. If so, of course, I guess it will be moved.

 

2.- I already asked Mcgoy to do this, and he/she has agreed to do the knife-throwing thing but admittedly doesn't have the time to do it right now. So, if any of you would be nice enough to take the trouble now, it would be very nice.

 

So, on to the things I actually need. Again, another list of two:

 

1.- There's a fix for the haste-momentum interaction that fixes the infamous haste attack speed bug. However, this fix doesn't affect the spirit warrior attack speed increase. So, if you already have double haste in your party, and want a spirit warrior with 50% spell resistance and dodge, he will be relegated to shitty attack speed because the bug will still be in effect. I don't know about modding, but I guess it would be a pretty small fix and probably easy for anyone with modding experience.

 

Also, note that adding a single haste+spirit warrior's beyond the veil gives you significantly less attack speed compared to double haste. So no, one haste mage plus three spirit warriors is not an efficient alternative party composition.

 

EDIT: scratch that. Dain's Fixes does that already. So the only thing left is the knife thrower issue.

 

2.- This isn't really a mod request, more like a weird favor: I would be very thankful If anyone with modding experience could check the code for knife throwers in Quests and Legends. These knife throwers seem to ignore both armor and dodge chance. Boss Mages seem to ignore spell resistance as well. Some of my characters, who have up to 140% dodge and up to 110% spell resistance are often hit by spells and knives, but only in QaL, so I would love to know how these work.

 

My imba party in my last playthrough (where Alistair had 900 hp and 60 armor, and my weakest character was Wynne with 550 hp and 60 armor) walked into the last room in Minas Ioth and died in probably 20 to 30 seconds. I can't finish that room without runscript pc_immortal. Granted, I have several difficulty mods stacking with each other, but since I had already entered the adjacent area, changes this mods made to the mobs seemed not to take effect even when removing those mods.

 

If anyone is up to the challenge, thank you very much.

 

EDIT: ok, so, now I found the place for mod requests. However, since I don't think I can move this thread myself, I'm just going to wait for a moderator to move it? I wouldn't wish to create more work for a moderator, and I assume if I created a duplicate thread over there I would be doing so...

Edited by addictinsane9
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