DiGiTALZOMBiE Posted December 7, 2011 Share Posted December 7, 2011 (edited) If i create the art for this mod is anyone willing to assist me in getting the content to work in game? Edited December 7, 2011 by DiGiTALZOMBiE Link to comment Share on other sites More sharing options...
peterfaj Posted December 7, 2011 Share Posted December 7, 2011 The simplest way would probably be to edit the armors' meshes and textures. If you do that, then it would be pretty simple to put it in the game (I'm assuming replacing meshes with custom ones is as simple as it is with textures). Link to comment Share on other sites More sharing options...
DiGiTALZOMBiE Posted December 7, 2011 Share Posted December 7, 2011 (edited) I was thinking about editing the armour mesh in max, if i attach the armour to a fur trim mesh then they share the same texture sheet so I dont think thats the best option unless i do a total repaint. I'm brand new to tes modding so have no idea how to get the engine to reference the fur trim as a separate object and apply it to your armour selection, or even if this is possible without the CK. Are there any posts about on mixing and matching clothing parts? Edited December 7, 2011 by DiGiTALZOMBiE Link to comment Share on other sites More sharing options...
graavigala Posted December 7, 2011 Author Share Posted December 7, 2011 I was thinking about editing the armour mesh in max, if i attach the armour to a fur trim mesh then they share the same texture sheet so I dont think thats the best option unless i do a total repaint. I'm brand new to tes modding so have no idea how to get the engine to reference the fur trim as a separate object and apply it to your armour selection, or even if this is possible without the CK. Are there any posts about on mixing and matching clothing parts? I dont think that would be such huge problem because there are already mods that replace the armor with other. Also I think you cant add new items to the game yet, maybe once the CreationKit is live you can (?) Link to comment Share on other sites More sharing options...
peterfaj Posted December 24, 2011 Share Posted December 24, 2011 [impatient]Someone at least do this for ebony armor. It can't be that hard.[/impatient] Link to comment Share on other sites More sharing options...
PolarBeorn Posted December 24, 2011 Share Posted December 24, 2011 My hopes are that once the CK comes out not only someone will add cloacks, furs and capes to the armors int he game but also make a few more nordic looking armors for Skyrim. Hope and see im guessing Link to comment Share on other sites More sharing options...
graavigala Posted December 24, 2011 Author Share Posted December 24, 2011 [impatient]Someone at least do this for ebony armor. It can't be that hard.[/impatient]I have maged to get the fur mesh of yearls clothes apart but I just cant get them to work, I cant get them in game, I cant get them even into .nif format :D Link to comment Share on other sites More sharing options...
thefinn Posted December 24, 2011 Share Posted December 24, 2011 tbh I find the armors way too glamourous to really be immersive in the game presently. Once you get past fur armor/leather/scaled/iron/iron plate, all the armor looks way too well built for the backwards place skyrim is. I'd love to see an "age of steel" mod including a lot more fur armors, and have all armor made from steel or steel/other ingot combos but a basically steel look and feel. Link to comment Share on other sites More sharing options...
peterfaj Posted December 24, 2011 Share Posted December 24, 2011 (edited) tbh I find the armors way too glamourous to really be immersive in the game presently. Once you get past fur armor/leather/scaled/iron/iron plate, all the armor looks way too well built for the backwards place skyrim is. Actually, if you don't consider player's armor, armors are pretty much like they're supposed to be. Most of the people of Skyrim wear fur/leather/scaled/iron/steel armor. And I don't recall seeing anyone wearing any fancy armor, except the Thalmor (the golden elven armor suits them, because they're pricks). Most of the other armor is just available to the player (even orcish armor; I don't recall ever seeing an Orc in orcish armor). If you play a Nord and want immersion you can just make yourself some Dragonplate armor. If you ignore the unusual fanciness of higher grade armor for the setting, though, Bethesda made a pretty good job with armor. Especially when you try to compare it with the armor in TES:Oblivion. And even the fancy armor, like ebony armor, does make sense, because you are getting increasingly wealthy and wealthy people probably wear fancy armor, you also need to be a skilled blacksmith to make it and you get a little showy with your skill. Fancy armor is also very rare in Skyrim (why you can find it ruins is another mystery altogether), I hated how everybody eventually wore daedric armor in TES:Oblivion. But the fancy armor could fit the theme a bit better if there was some visible fur stuffed in it (like steel plate armor) and/or some fur around the neck area like graavigala envisioned. tl;dr: I don't think armor hurts immersion very much. NPC armor not scaling with player is a big improvement in this field. Edited December 24, 2011 by peterfaj Link to comment Share on other sites More sharing options...
Grup Posted April 9, 2013 Share Posted April 9, 2013 I can't believe there still hasn't been a fur mod for ebony armour (that I know of anyway). It's such a good idea, and looks amazing. Great to hide that awkward neck skin you see when wearing the helmet too. Link to comment Share on other sites More sharing options...
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