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Kerberos project


ghostfc3s

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Hey guys, I have been slowly converting the Kerberos New Vegas models to fallout 4 and has progressed nicely.

 

I am running into problems with specular mapping and have followed through on some of the YouTube tutorials.

 

However my textures get brightened to much. I'm working with gimp and simply editing red and green channels has had terrible results. Playing with the alpha channel is pretty much my only success into gloss and metal looking effects.

 

I am adding bump mapping to the textures to give it a bit more of a distressed look, what level should have the best effect normals standard or specular map?

 

I'm also looking for a texture partner that can clean up the new Vegas textures. The new Vegas ones were rendered down to match world space quality so the armour did not look out of place (I it myself before uploading them). In fallout 4 the textures look a little low quality.

 

Suggestions and help on how to add the finishing touches before uploading would be fantastic or a partner that can help would be great!

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