dementia5 Posted November 16, 2011 Share Posted November 16, 2011 Hi folks, I've had this nagging problem that I think someone here can offer support. Any advice is appreciated. I'm enjoying one of my residence mods (HentaiLovelyHouse2) but there are these four nagging trees floating at the entryway which I, for the life of me, cannot seem to remove or even isolate. I cracked open the esp, and do not see them in the mod proper, so I can assume they are somehow dormant in one of my Unique Landscape mods, or perhaps a neighboring mod that uses the same cell. I snagged the Ancient Yews compatibility patch, but I think afterwards is where I first made discovery of the floating trees. On an unrelated conflict matter, I reset some archive invalidation settings beforehand, which may or may not have contributed to this anomaly. Not knowing enough about these kinds of artifacts, I did a little digging. These trees are odd in that they are two dimensional and do not "rotate" with the perspective of the camera, hence I think they are what some have termed "billboard trees". Unfortunately, I cannot select and delete them with a console command (i.e. "disable"). Was hoping I could field the experts for some suggestions. I really enjoy this mod, and I enjoy UL... to the point that frankly, I can put up with the floating 2D trees as long as I can rest in my luxury home. In fact, I have convinced myself that these trees are purely magical, and that their shadows lie on another plane. It helps, especially with enough cognac... Link to comment Share on other sites More sharing options...
Keirgarth Posted November 17, 2011 Share Posted November 17, 2011 So you are having issues with floating trees and you use UL landscapes. Have you tried to disable the Ul mods for the cell that you are seeing this in? Once you disable the mod, go inside, save, quit the game and go back to see if the trees are gone. If they disappear this would indicate that there is something about that UL mod that is partly to blame here. It might be possible to open the mod in the CS and see if you can find the trees. If disabling the mods for the area don't have any effect, then I have no clue what mod could be doing this as I have never seen it before. Link to comment Share on other sites More sharing options...
dementia5 Posted November 18, 2011 Author Share Posted November 18, 2011 I was hoping there might be a command in the console I had overlooked, but since it isn't an object per se I'll probably have to do just that: shut down potentially conflicting mods until I find the right one. Although once I disable the Ancient Yews patch, which leads to the trees disappearance (along with the UL), I somehow think the problem is deeper, as I'd think others would have reported a similar response. In the meantime, I'll give RefScope a shot, couldn't hurt... might help! Link to comment Share on other sites More sharing options...
Keirgarth Posted November 18, 2011 Share Posted November 18, 2011 Once you find which mod is causing the trees to appear to be floating, then reordering your mods to change the position in the load order might help out. For instance, moving the problem mod up in the order so that other mods might also affect the area might help, and lowering it to the end also might help. You will have to experiment with this to find the optimal load order. Link to comment Share on other sites More sharing options...
dementia5 Posted November 19, 2011 Author Share Posted November 19, 2011 Yes, I've been playing with the order sequence for a while now, without avail. And installing RefScope didn't help since it is usable only on objects, so I can presume that these artifacts are not "objects" per se, but I think I know what they are... If I shutdown LOD in the video settings, they disappear. So there must be a distance LOD position that is out of whack. I'm going to run TES4LODGen, see if that helps. Link to comment Share on other sites More sharing options...
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