renderingstudios456 Posted July 5, 2016 Share Posted July 5, 2016 Why would you wish try to this? typically operating in Z Brush entirely, won't provide you with viable topology. it's going to be wise straighten out the model’s topology with a topology work flow, before continued to sculpt the finer details in Z brush. There are a unit all forms of nice tips here. From employing a GPU Cache in Maya to hurry up the super-dense mesh within the read port, to making UV’s and victimization Quad Draw and symmetry for a super-fast retook session. it's continually worthy to observe Alex work. The Cheesy Animation - 3D Exterior Rendering Link to comment Share on other sites More sharing options...
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