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Increase Contrast


channel_49

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There's an fx_settings.h file in the skyrim root folder, this has the setting for the shaders

 

Inside, de-comment tone mapping, then scroll down to the tone mapping section, there are controlls for contrast, gamma and saturation, as well as bleach bypass and colour push

 

These should have all the settings you need. Don't expect the results to look like photoshop though, since they are realtime, sometimes the quality of the output can be a bit off

Edited by NeoG
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There's an fx_settings.h file in the skyrim root folder, this has the setting for the shaders

 

Inside, de-comment tone mapping, then scroll down to the tone mapping section, there are controlls for contrast, gamma and saturation, as well as bleach bypass and colour push

 

These should have all the settings you need. Don't expect the results to look like photoshop though, since they are realtime, sometimes the quality of the output can be a bit off

 

I've already enabled tonemapping, but it doesn't seem to have contrast, weird?

 

This is what's under the config for tonemap

 

#define Gamma 1.000
#define Exposure 0.000
#define Saturation 0.700 // Use negative values for less saturation.
#define BlueShift 0.100 // Higher = more blue in image.
#define Bleach 0.000 // Bleach bypass, higher = stronger effect
#define Defog 0.000 // Strength of Lens Colors.

// Lens-style color filters for Blue, Red, Yellow, White.
#define FogColor float4( 0.000,0.000,0.000,0.000 )

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I've already enabled tonemapping, but it doesn't seem to have contrast, weird?

 

Ahh my bad, I remebered the vars incorrectly.. increasing the exposure (e.g. 0.200) and gamma (e.g. 1.200) at the same time should have the same effect as contrast

 

Increasing gamma pulls the midpoint down (like the middle triangle in photoshop levels), and exposure shifts the range up and down (brightness)

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I've already enabled tonemapping, but it doesn't seem to have contrast, weird?

 

Ahh my bad, I remebered the vars incorrectly.. increasing the exposure (e.g. 0.200) and gamma (e.g. 1.200) at the same time should have the same effect as contrast

 

Increasing gamma pulls the midpoint down (like the middle triangle in photoshop levels), and exposure shifts the range up and down (brightness)

 

Ah! This is quite an interesting way to increase contrast, I would have never approached it this way in photoshop.

Now I can finally begin getting this game closer to my reali life photography quality. Thank you very much!

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