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[help] how to recolor items


roxas31

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I'm working on an armor dye mod. For efficiency (which is important to me because I'm doing ALL armor sets...TON of textures), I suggest 'painting' your chosen color with Paintbrush, opacity at 50 to retain varying shades/tints of the texture, and to go over the majority of your desired area with the brush. The 'leftover' area unpainted- Use free select to get those areas, use Colorize to match those areas to your color, essetially filling in any un-colored areas.

 

That's the method I use. Works great. I can get a texture done in a relatively short amount of time and have it looking pretty good.

Edited by droscoe2
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Once a DDS file has been saved in photoshop etc., what do we actually do with it?

I'm assuming we can't simply just place it in the data/textures folder, or at least, when I do that there's no change.

 

Do what I did, I looked in what I extracted to be sure of what the folders were supposed to be named. and then put them in data/textures/armor/ebony for example

 

However I got a questions of my own, I spent 2 hours painfully being a perfectionist trying to recolor some of my armor, saved it and then went into the game to see that it just ruined the armor, the color was gone from colorfull, to just simply extremely bleak.

 

I also tried changing my weapon which didn't change at all. (Ebony Battleaxe of winter)

 

my questions are:

 

1. I want to change some colors, I do only need the one file I change, or do I need the M versions too? as well as the color, does it have to be quite blunt and not low opacity at all?

 

2. Weapons with enchants and such, is there anything special I need to watch in order to change the color of this?

 

3. when saving its just save, or do you need to change the variation of how to save the .dds?

 

Ima gonna go back to trying to change to more distinct colors since I'm to much of a perfectionist, and non matching stuff bugs me to much :P

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more noob questions, is there a way to change the alpha of textures via photoshop? or do you have to screw around with the mesh to do that?

thx

 

In photoshop you would see the alpha channel in the Channels palette, if it exists.

I tend to make sure I check it before saving, as I think the nvidia dds plugin just remembers the last format you used, so it's easy to inadvertantly add or remove the alpha channel! (I think?!)

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