EmissaryOfWind Posted July 6, 2016 Share Posted July 6, 2016 I saw that some of Elianora's houses for example use an invisible box to mark out the activable area of a custom workbench, how would I set that up? Link to comment Share on other sites More sharing options...
speedynl Posted July 6, 2016 Share Posted July 6, 2016 if you mean the box that activate the wb when you walk in the zone its called ( WorkshopSetOwnedTrigger ) link it to your wb nothing else needed, you can adjust the size like a build arena Link to comment Share on other sites More sharing options...
EmissaryOfWind Posted July 6, 2016 Author Share Posted July 6, 2016 (edited) No, one that you activate with E, but instead of having a model it's just an invisible box. I'm talking about a workbench like the weapons workbench by the way, not a workshop, maybe that wasn't super clear. Edited July 6, 2016 by EmissaryOfWind Link to comment Share on other sites More sharing options...
VIitS Posted July 6, 2016 Share Posted July 6, 2016 Best Way I can think of would be to grab a nif from an existing object whose shape fits what you want, then deleting the visible parts of the mesh. If you want it craftable, you can copy the shape into your workbench mesh, position it the way you want (by adjusting the translation values of the collision's base nif), and then delete the visible parts of the collision's mesh and make the collision's NiNode a child of the main NiNode. Easiest way I know to do it is with nifskope. Edit: the activation volume is determined solely by collision, from what I could tell. Link to comment Share on other sites More sharing options...
dstarlin Posted July 14, 2016 Share Posted July 14, 2016 I think there may be two possibilities for your goal.1) I believe what you are looking for is DefaultActivator, under the Activators in the CK. Pull that in and place around your item, and put in a script on Activate.2) The easier way to potentially do this is to find the item you want to be the weapons workbench, like I used an institute panel, copy the nif information/path from it, Create a copy of the weapons work bench, and then just paste the path of the nif into the copy and it should change to whatever you copied it from. Link to comment Share on other sites More sharing options...
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