mlee3141 Posted July 6, 2016 Share Posted July 6, 2016 Figured I might as well post this up, since I've seen a bunch of threads on this matter in the new CK section of the Skyrim Nexus. These two tutorials are invaluable, and contains just about everything you need to know to get a custom-voiced companion into the game. The third link goes to the Voice Actors of Skyrim thread, which is also very helpful in finding appropriate VAs for your project. Here, take a look: http://deck16.net/post/22645519500/making-a-unique-voiced-follower-in-skyrim-part-1 http://skyrimmw.weebly.com/skyrim-modding/making-a-custom-follower-skyrim-modding-tutorial https://forums.nexusmods.com/index.php?/topic/951656-the-voice-actors-of-skyrim-nexus/ Oh, and if you ever need a framework/ inspiration to write quests/ dialogue for your Skyrim mods, then this link contains everything I've written for my Skyrim projects thus far. Feel free to take a look: https://drive.google.com/open?id=0B62TMcfDg13cY01EQ1FJZDlsazg Link to comment Share on other sites More sharing options...
mlee3141 Posted July 8, 2016 Author Share Posted July 8, 2016 (edited) Here's how you get custom weapons/ armor into the game for your follower. Take a look: Load up the esps from the resources you want to use, and set them higher in load order than your follower mod. Set it as a master, set your follower mod to active, copy the records such as armor addons, armor, weapons and 1st person weapon statics over, give them a unique prefix, tweak them to point to your new, copied, tweaked records. Save, quit, delete the resource esps, but not the nif/ dds files. Load up your follower mod, give them to your follower via inventory in actor tab/ outfits. Save. Done. Edited July 8, 2016 by mlee3141 Link to comment Share on other sites More sharing options...
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