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Mod Causing Unresponsive Menu


itsatrap17

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Yeah, I'm running FOSE. But did I do something wrong with how I modded the game or is it something else? Because I've used mods on every Bethesda game from Morrowind to New Vegas and Skyrim, and this is the first time I've ever had such an issue

 

Also, the only FOIP patch I'm running is the WMK to FWE. From what I gathered the two Blackened esps I'm running should be able to fill in for all the FOIP and it's worked fine thus far

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here is how I know what your running or could have installed all the wrong product codes.

 

 

what that is , is a search result and directly tells me where the data came from, but !, your running Blackended too which is not compatible with all of the plugins from Foip.

 

the first listed result shows (foip) in the caption.

you have a mix matched setup there.

 

weird combination of code too.

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remove FOSE, with a known runable game, hard save the game and send it to me.

 

FOSE must be shut off and your game must run so I can load the data correctly, FOSE interferes with what I need to do here.

 

FOSE disable xlive in the games engine and hides facts I need to see. So I need a vanilla saved game file to read all the code running which includes that which FOSE hides and disables.

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run all the mods currently installed but without FOSE or it's files accessible by the games engine, Just move them out of the way and load the game and ignore the nag screen messages about fose not being there, hard save and send it to me

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ok got it to run with these files Enabled and the correct vintage.

 

  Reveal hidden contents

 

there is your load order so now i will drop in the mod in question LESS the missing assets no longer shown here.

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To sum things up for you, your install consists of mixed Date and time version controls and data assemblies.

#1 Foip used a very old version of FOSE when produced and was meant for that version to control the data left in the plugins.

#2. you using late dated FOSE new version controlled mods with old mods so you have in ram errors / conflicts which only show up when enabling the direct conflict calls from this mod your concerned with.

 

Blackended uses code specifically for Paradox Ignitions merged mods packages and today's code...NOT yesterdays code.

 

so you have basically mixed up the mods as they were meant to be used.

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back to work.

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