itsatrap17 Posted July 7, 2016 Author Share Posted July 7, 2016 (edited) Yeah, I'm running FOSE. But did I do something wrong with how I modded the game or is it something else? Because I've used mods on every Bethesda game from Morrowind to New Vegas and Skyrim, and this is the first time I've ever had such an issue Also, the only FOIP patch I'm running is the WMK to FWE. From what I gathered the two Blackened esps I'm running should be able to fill in for all the FOIP and it's worked fine thus far Edited July 7, 2016 by itsatrap17 Link to comment Share on other sites More sharing options...
Purr4me Posted July 7, 2016 Share Posted July 7, 2016 here is how I know what your running or could have installed all the wrong product codes. https://www.google.com/search?q=WeaponModKits+-+FWE+Master+Release.esp&ie=utf-8&oe=utf-8 what that is , is a search result and directly tells me where the data came from, but !, your running Blackended too which is not compatible with all of the plugins from Foip. the first listed result shows (foip) in the caption.you have a mix matched setup there. weird combination of code too. Link to comment Share on other sites More sharing options...
Purr4me Posted July 7, 2016 Share Posted July 7, 2016 ok, but are you aware Foip replaces WMK plugins? with different ones ...? Link to comment Share on other sites More sharing options...
itsatrap17 Posted July 7, 2016 Author Share Posted July 7, 2016 Yeah, I do. So should I just go through and use FOIP instead of Blackened or what should I do to fix the apparent mess I've made? Link to comment Share on other sites More sharing options...
Purr4me Posted July 7, 2016 Share Posted July 7, 2016 remove FOSE, with a known runable game, hard save the game and send it to me. FOSE must be shut off and your game must run so I can load the data correctly, FOSE interferes with what I need to do here. FOSE disable xlive in the games engine and hides facts I need to see. So I need a vanilla saved game file to read all the code running which includes that which FOSE hides and disables. Link to comment Share on other sites More sharing options...
itsatrap17 Posted July 7, 2016 Author Share Posted July 7, 2016 So just to be clear, by vanilla do you mean a game running no mods at all or just FOSE? Link to comment Share on other sites More sharing options...
Purr4me Posted July 7, 2016 Share Posted July 7, 2016 run all the mods currently installed but without FOSE or it's files accessible by the games engine, Just move them out of the way and load the game and ignore the nag screen messages about fose not being there, hard save and send it to me Link to comment Share on other sites More sharing options...
itsatrap17 Posted July 7, 2016 Author Share Posted July 7, 2016 Here is the save without FOSE running, and just a heads up that I also disabled DarNifedUIF3.esm and CASM.esm in case that affects anything Link to comment Share on other sites More sharing options...
Purr4me Posted July 7, 2016 Share Posted July 7, 2016 ok got it to run with these files Enabled and the correct vintage. Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmUnofficial Fallout 3 Patch.esmCRAFT.esmCALIBR.esmEVE.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmEnhanced Weather - Rain and Snow.esmDCInteriors_ComboEdition.esmRH_IRONSIGHTS.esmRH_IronSights_Basic_VanillaPlugin.espRH_IronSights_Basic_AnchoragePlugin.espRH_IronSights_Basic_PittPlugin.espRH_IronSights_Basic_BrokenSteelPlugin.espRH_IronSights_Basic_PointLookoutPlugin.espRH_IronSights_Basic_ZetaPlugin.espRH_IronSights_Pitt_NewRifleSights.espRH_IronSights_RemoveReticule.espRH_IronSights_PL_NewItems.espUPP - Pack 1.espUPP - Pack 2.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Alternate Travel.espFO3 Wanderers Edition - Followers Enhanced.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espFO3 Wanderers Edition - Optional Restore Tracers.espFO3 Wanderers Edition - Optional VATS Realtime.espFO3 Wanderers Edition - Optional Restore Tracers (automatics only).espWeaponModKits.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Feral Ghoul Rampage.espMart's Mutant Mod - Increased Increased Spawns.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Dynamic Player Scaling.espFellout-pipboylight.espEnhanced Weather - Rain and Snow in Fallout.espEnhanced Weather - Radioactive Rain and Snow Plugin.espEnhanced Weather - Rain and Snow in Fallout No Pitch Black Nights.espEnhanced Weather - Weather Sounds in Interiors.espEnhanced Weather - Sneak Bonus during Storms.espEnhanced Weather - REBOOT.espFellout-Full.espFellout-Anchorage.espFellout-BrokenSteel.espFellout-PointLookout.espFellout-Zeta.esp there is your load order so now i will drop in the mod in question LESS the missing assets no longer shown here.---------------------To sum things up for you, your install consists of mixed Date and time version controls and data assemblies.#1 Foip used a very old version of FOSE when produced and was meant for that version to control the data left in the plugins.#2. you using late dated FOSE new version controlled mods with old mods so you have in ram errors / conflicts which only show up when enabling the direct conflict calls from this mod your concerned with. Blackended uses code specifically for Paradox Ignitions merged mods packages and today's code...NOT yesterdays code. so you have basically mixed up the mods as they were meant to be used.----------------back to work. Link to comment Share on other sites More sharing options...
itsatrap17 Posted July 7, 2016 Author Share Posted July 7, 2016 So the FWE-Underground Hideout Patch is calling on data that would exist in older versions but is no longer there? Not like I'm actually going to painstakingly backtrack just for one mod, just want to me clear is all Link to comment Share on other sites More sharing options...
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