Purr4me Posted July 7, 2016 Share Posted July 7, 2016 That patch corrupted the games saved game archive when I installed it, when I reversed out and attempted to run the original just sent, the UH now CTD's the game. Both use the same name. But the code came from that patch for UH / FWE you need to reinstall the mods and run them all one at a time as you go done the row or this list in this order.Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmUnofficial Fallout 3 Patch.esmCRAFT.esmCALIBR.esmEVE.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmEnhanced Weather - Rain and Snow.esmDCInteriors_ComboEdition.esmRH_IRONSIGHTS.esmRH_IronSights_Basic_VanillaPlugin.espRH_IronSights_Basic_AnchoragePlugin.espRH_IronSights_Basic_PittPlugin.espRH_IronSights_Basic_BrokenSteelPlugin.espRH_IronSights_Basic_PointLookoutPlugin.espRH_IronSights_Basic_ZetaPlugin.espRH_IronSights_Pitt_NewRifleSights.espRH_IronSights_RemoveReticule.espRH_IronSights_PL_NewItems.espUPP - Pack 1.espUPP - Pack 2.espUndergroundHideout.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Alternate Travel.espFO3 Wanderers Edition - Followers Enhanced.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espFO3 Wanderers Edition - Optional Restore Tracers.espFO3 Wanderers Edition - Optional VATS Realtime.espFO3 Wanderers Edition - Optional Restore Tracers (automatics only).espWeaponModKits.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Feral Ghoul Rampage.espMart's Mutant Mod - Increased Increased Spawns.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Dynamic Player Scaling.espFellout-pipboylight.espEnhanced Weather - Rain and Snow in Fallout.espEnhanced Weather - Radioactive Rain and Snow Plugin.espEnhanced Weather - Rain and Snow in Fallout No Pitch Black Nights.espEnhanced Weather - Weather Sounds in Interiors.espEnhanced Weather - Sneak Bonus during Storms.espEnhanced Weather - REBOOT.espFellout-Full.espFellout-Anchorage.espFellout-BrokenSteel.espFellout-PointLookout.espFellout-Zeta.esp Link to comment Share on other sites More sharing options...
Purr4me Posted July 7, 2016 Share Posted July 7, 2016 So the FWE-Underground Hideout Patch is calling on data that would exist in older versions but is no longer there? Not like I'm actually going to painstakingly backtrack just for one mod, just want to me clear is allOR ! not bother any more.for the sake of order? yes, ignore these things if your content with what you have but you did ask what the problem was and now you know.what ever this is doing? it injects data that we don't want in the game.http://www.nexusmods.com/fallout3/mods/16150/? Before doing this, the mod worked...+ there is something else i will inform you about that patch...the UH icon on the map is not shown where all of Dans mods versions always shown the map markers. That's what caught my eye. Link to comment Share on other sites More sharing options...
itsatrap17 Posted July 7, 2016 Author Share Posted July 7, 2016 In short it's a screwy patch and I shouldn't bother with it? Link to comment Share on other sites More sharing options...
Purr4me Posted July 7, 2016 Share Posted July 7, 2016 I did take a few screenies? want to see them? Link to comment Share on other sites More sharing options...
Purr4me Posted July 7, 2016 Share Posted July 7, 2016 In short it's a screwy patch and I shouldn't bother with it?correct. no need to tell you any more. Link to comment Share on other sites More sharing options...
Purr4me Posted July 7, 2016 Share Posted July 7, 2016 indecently the reason I left out some of those mods were to clear them of any irregularities involved. "Out of sight..Out of mind" Link to comment Share on other sites More sharing options...
itsatrap17 Posted July 7, 2016 Author Share Posted July 7, 2016 Then I'll just live with the fact that I won't be able to display all my weapons and ammo in the UH. But it still beats the vanilla homes Link to comment Share on other sites More sharing options...
Purr4me Posted July 7, 2016 Share Posted July 7, 2016 https://s26.postimg.org/q6e6tyd1l/fwe+uh 3.jpg https://s26.postimg.org/5xqt88dqh/fwe+2.jpg https://s26.postimg.org/6yr1xcuq1/fwe+1.jpg Link to comment Share on other sites More sharing options...
Purr4me Posted July 7, 2016 Share Posted July 7, 2016 A map marker is used in many ways but the code that was removed is possible an offset code used to indicate location. there is a giant sphere surrounding these map locations. It's in visible in game. Being that is not there? and the patch is a direct replacement of the same mod UH? well, stick to what works. Link to comment Share on other sites More sharing options...
itsatrap17 Posted July 7, 2016 Author Share Posted July 7, 2016 Ok, that is a bit strange to remove the map marker. So best I stick with that works as I don't want to end up getting lost Link to comment Share on other sites More sharing options...
Recommended Posts