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Mod Causing Unresponsive Menu


itsatrap17

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That patch corrupted the games saved game archive when I installed it, when I reversed out and attempted to run the original just sent, the UH now CTD's the game. Both use the same name.

 

But the code came from that patch for UH / FWE

 

you need to reinstall the mods and run them all one at a time as you go done the row or this list in this order.

Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
Unofficial Fallout 3 Patch.esm
CRAFT.esm
CALIBR.esm
EVE.esm
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
Enhanced Weather - Rain and Snow.esm
DCInteriors_ComboEdition.esm
RH_IRONSIGHTS.esm
RH_IronSights_Basic_VanillaPlugin.esp
RH_IronSights_Basic_AnchoragePlugin.esp
RH_IronSights_Basic_PittPlugin.esp
RH_IronSights_Basic_BrokenSteelPlugin.esp
RH_IronSights_Basic_PointLookoutPlugin.esp
RH_IronSights_Basic_ZetaPlugin.esp
RH_IronSights_Pitt_NewRifleSights.esp
RH_IronSights_RemoveReticule.esp
RH_IronSights_PL_NewItems.esp
UPP - Pack 1.esp
UPP - Pack 2.esp
UndergroundHideout.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - Alternate Travel.esp
FO3 Wanderers Edition - Followers Enhanced.esp
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
FO3 Wanderers Edition - Optional Restore Tracers.esp
FO3 Wanderers Edition - Optional VATS Realtime.esp
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
WeaponModKits.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - PointLookout.esp
WeaponModKits - Zeta.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - Feral Ghoul Rampage.esp
Mart's Mutant Mod - Increased Increased Spawns.esp
Mart's Mutant Mod - Zones Respawn.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Hunting & Looting.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Dynamic Player Scaling.esp
Fellout-pipboylight.esp
Enhanced Weather - Rain and Snow in Fallout.esp
Enhanced Weather - Radioactive Rain and Snow Plugin.esp
Enhanced Weather - Rain and Snow in Fallout No Pitch Black Nights.esp
Enhanced Weather - Weather Sounds in Interiors.esp
Enhanced Weather - Sneak Bonus during Storms.esp
Enhanced Weather - REBOOT.esp
Fellout-Full.esp
Fellout-Anchorage.esp
Fellout-BrokenSteel.esp
Fellout-PointLookout.esp
Fellout-Zeta.esp

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So the FWE-Underground Hideout Patch is calling on data that would exist in older versions but is no longer there? Not like I'm actually going to painstakingly backtrack just for one mod, just want to me clear is all

OR ! not bother any more.

for the sake of order? yes, ignore these things if your content with what you have but you did ask what the problem was and now you know.

what ever this is doing? it injects data that we don't want in the game.

http://www.nexusmods.com/fallout3/mods/16150/?

 

Before doing this, the mod worked...+ there is something else i will inform you about that patch...the UH icon on the map is not shown where all of Dans mods versions always shown the map markers. That's what caught my eye.

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A map marker is used in many ways but the code that was removed is possible an offset code used to indicate location.

 

there is a giant sphere surrounding these map locations. It's in visible in game. Being that is not there? and the patch is a direct replacement of the same mod UH? well, stick to what works.

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