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Weapon recoil help


sinlessorrow

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I'm not 100% sure on it, but from what I do know there are a few values you want to look at.

 

AimModelRecoilMinDegPerShot and AimModelRecoilMaxDegPerShot control how much the weapon physically "kicks" when you fire. Across all weapon mods that have those two values, a sum of -1 will result in a weapon with literally no recoil/muzzle climb at all.

 

AimModelMinConeDegrees and AimModelMaxConeDegrees both control the "spread" of the weapon. Again, a total of -1 across all mods with those values gives you a weapon with absolutely no spread.

 

AimModelBaseStability is the one that controls the "sway", or how much the weapon moves around while aiming. This is the only one I'm not 100% sure on how it works, but I'd imagine it's the same as the others up above.

 

Note that for all of these values, a total of anything other than -1 will result in some level of muzzle climb/spread/sway. The base weapon starts out with those values at +1, so a total modifier value of -1 obviously gives a sum of 0.

 

I'll see if I can get glissaman to pop in and provide some better answers in case I missed anything - he's the one that did all the recoil/spread tweaks in the latest version of Modern Firearms, so he probably knows a tad more about this than I do (I'm just cribbing off his notes >.>).

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