KeyserSoeze Posted November 17, 2011 Share Posted November 17, 2011 (edited) Played around some with the great FXAA-mod and got this result. I think it looks much better than the original game. Have try if you want, here is my ini, copy paste this into your "injFX_Settings.h". Link to the mod: http://www.skyrimnexus.com/downloads/file.php?id=131 /*====================================================================================== "USER" ADJUSTABLE SETTINGS======================================================================================*/ // TODO: Normalize values to be on a human range scale, whole numbers prefered, decimals usable for micro adjustments// These values should have min/max limit checks included in their functions, so that the end user doesn't get crazy results /*------------------------------------------------------------------------------ FILTER SELECTION------------------------------------------------------------------------------*/// Comment to deactivate an effect. // Example: To disable the tonemap effect, use // in front of #define USE_TONEMAP#define USE_ANTI_ALIASING#define USE_PRE_SHARPEN#define USE_BLOOM#define USE_TECHNICOLOR#define USE_TONEMAP//#define USE_SEPIA//#define USE_VIGNETTE#define USE_POST_SHARPEN//#define USE_FINAL_LIMITER /*------------------------------------------------------------------------------ FXAA SHADER------------------------------------------------------------------------------*/// Set values to calculate the amount of Anti Aliasing appliedfloat fxaaQualitySubpix = 0.60; // Default: 0.75 Raise to increase amount of blurfloat fxaaQualityEdgeThreshold = 0.133; // Lower the value for more smoothingfloat fxaaQualityEdgeThresholdMin = 0.0633; // Lower the value for more smoothing /*------------------------------------------------------------------------------ PRE_SHARPEN------------------------------------------------------------------------------*///For higher precision in the calculation of contour, requires slightly more processing powerbool highQualitySharpen = 0; //0 = Disable | 1 = Enable // Set values to calculate the amount of AA produced blur to consider for the sharpening pass#define Average 0.8#define CoefBlur 2 // Set values of the sharpening amount#define SharpenEdge 0.15#define Sharpen_val0 1.25 /*------------------------------------------------------------------------------ BLOOM------------------------------------------------------------------------------*/// Number of samples per pixel taken for the Bloom effect. Don't set it to high! 4 = 25spp, 8 = 81spp, 16 = 289spp#define NUM_SAMPLES2 4 // Must be set with a value dividable by 2float BloomPreset = 5; // Disabled = 0 (Valid Preset Values = 1 to 9) Preset value 1 to 9 takes control over the next 3 settings.float BloomThreshold = 1.5; // The min. level at which the effect starts (Valid Values = 1 to 9, use decimals for finetuning)float BloomWidth = 1.85; // Sets the width of the effect (Valid Values = 1 to 9, use decimals for finetuning)float BloomPower = 1.75; // The power of the effect (Valid Values = 1 to 9, use decimals for finetuning) /*------------------------------------------------------------------------------ TECHNICOLOR------------------------------------------------------------------------------*/#define TechniAmount 0.10 // 1.00 = Max#define TechniPower 4.20 // lower values = whitening // lower values = stronger channel#define redNegativeAmount 0.9 // 1.00 = Max#define greenNegativeAmount 0.925 // 1.00 = Max#define blueNegativeAmount 0.9 // 1.00 = Max /*------------------------------------------------------------------------------ TONEMAP------------------------------------------------------------------------------*/#define Gamma 1.10#define Exposure -0.10#define Saturation 1.1 // use negative values for less saturation. #define BlueShift 0.25 // Higher = more blue in image.#define Bleach 0.00 // Bleach bypass, higher = stronger effect#define Defog 0.000 // Strength of Lens Colors.#define FogColor float4(0.0, 0.0, 0.0, 0.0) //Lens-style color filters for Blue, Red, Yellow, White. /*------------------------------------------------------------------------------ SEPIA------------------------------------------------------------------------------*/#define Earthyellow // Color Tone, available tones can be seen in ColorTones.PNG (Do not use spaces in the name!)#define SepiaPower 0.5 // 1.00 = Max /*------------------------------------------------------------------------------ VIGNETTE------------------------------------------------------------------------------*/// Vignette effect, process by which there is loss in clarity towards the corners and sides of the image, like a picture frame#define VignetteCenter float2(0.500, 0.500) // Center of screen for effect.#define VignetteRadius 1.00 // lower values = stronger radial effect from center#define VignetteAmount -0.70 // Strength of black. -2.0 = Max Black, 1.00 = Max White. /*------------------------------------------------------------------------------ POST_SHARPEN------------------------------------------------------------------------------*/// Controls additional sharpening applied after previous processing. Strength should be max 0.25!float Sharpen = 0.045; /*------------------------------------------------------------------------------ FINAL_LIMITER------------------------------------------------------------------------------*/// Controls the strenght of the limiter. 1.000 for default settingint LimiterStrenght = 1.000; Enjoy! Some Screens: http://www.thepicturehost.com/thumbnails/c9c21a0392067fbe1d0be074537b0b40.png http://www.thepicturehost.com/thumbnails/6423c0a679d91e87048d56d2c9e4c5dd.png http://www.thepicturehost.com/thumbnails/758901508ebd6e570469579441596c78.png http://www.thepicturehost.com/thumbnails/c51c5414f783e2beb3d094886d7810e3.png http://www.thepicturehost.com/thumbnails/0b04767015dd9d9f8d37108acddb324b.png http://www.thepicturehost.com/thumbnails/bbe24badddcdf1513182d86a3c43f846.png http://www.thepicturehost.com/thumbnails/3636ed1f0cdf7c1e149e4eb79e5400d2.png http://www.thepicturehost.com/thumbnails/6abec6f662f6ab1063f2dae88f441464.png http://www.thepicturehost.com/thumbnails/405b95b18c1ae310551e975a71b8fc2e.png http://www.thepicturehost.com/thumbnails/a42e0d9bea57b2fa105ce82e4adda07e.png Edited November 17, 2011 by KeyserSoeze Link to comment Share on other sites More sharing options...
FoolyFooly Posted November 17, 2011 Share Posted November 17, 2011 Too oversaturated. Link to comment Share on other sites More sharing options...
metalmatt Posted November 17, 2011 Share Posted November 17, 2011 Too oversaturated.I agree. It should be subtle. A lot of people will like the more colorful views, but I think the dullness of Skyrim is what makes it beautiful. Link to comment Share on other sites More sharing options...
Linsolv Posted November 17, 2011 Share Posted November 17, 2011 I like it. Link to comment Share on other sites More sharing options...
LadyAubrie Posted November 17, 2011 Share Posted November 17, 2011 (edited) I like it, too. :) My first impression of Skyrim was that it was way, way too desaturated...almost black and white. What version of FXAA are you using? I tried downloading your file and it made my game crash. Maybe I have the wrong version... Edited November 17, 2011 by LadyAubrie Link to comment Share on other sites More sharing options...
Ashrok Posted November 17, 2011 Share Posted November 17, 2011 It really looks like Vanilla Oblivion ^^ Not my taste though... but maybe its also a difference in Screen adjustment. Link to comment Share on other sites More sharing options...
KeyserSoeze Posted November 17, 2011 Author Share Posted November 17, 2011 I like it, too. :) My first impression of Skyrim was that it was way, way too desaturated...almost black and white. What version of FXAA are you using? I tried downloading your file and it made my game crash. Maybe I have the wrong version... FXAA_PPI_Automatic_Installer-131-1-2 Try and copy paste the values into your ini then. /*====================================================================================== "USER" ADJUSTABLE SETTINGS======================================================================================*/ // TODO: Normalize values to be on a human range scale, whole numbers prefered, decimals usable for micro adjustments// These values should have min/max limit checks included in their functions, so that the end user doesn't get crazy results /*------------------------------------------------------------------------------ FILTER SELECTION------------------------------------------------------------------------------*/// Comment to deactivate an effect. // Example: To disable the tonemap effect, use // in front of #define USE_TONEMAP#define USE_ANTI_ALIASING#define USE_PRE_SHARPEN#define USE_BLOOM#define USE_TECHNICOLOR#define USE_TONEMAP//#define USE_SEPIA//#define USE_VIGNETTE#define USE_POST_SHARPEN//#define USE_FINAL_LIMITER /*------------------------------------------------------------------------------ FXAA SHADER------------------------------------------------------------------------------*/// Set values to calculate the amount of Anti Aliasing appliedfloat fxaaQualitySubpix = 0.60; // Default: 0.75 Raise to increase amount of blurfloat fxaaQualityEdgeThreshold = 0.133; // Lower the value for more smoothingfloat fxaaQualityEdgeThresholdMin = 0.0633; // Lower the value for more smoothing /*------------------------------------------------------------------------------ PRE_SHARPEN------------------------------------------------------------------------------*///For higher precision in the calculation of contour, requires slightly more processing powerbool highQualitySharpen = 0; //0 = Disable | 1 = Enable // Set values to calculate the amount of AA produced blur to consider for the sharpening pass#define Average 0.8#define CoefBlur 2 // Set values of the sharpening amount#define SharpenEdge 0.15#define Sharpen_val0 1.25 /*------------------------------------------------------------------------------ BLOOM------------------------------------------------------------------------------*/// Number of samples per pixel taken for the Bloom effect. Don't set it to high! 4 = 25spp, 8 = 81spp, 16 = 289spp#define NUM_SAMPLES2 4 // Must be set with a value dividable by 2float BloomPreset = 5; // Disabled = 0 (Valid Preset Values = 1 to 9) Preset value 1 to 9 takes control over the next 3 settings.float BloomThreshold = 1.5; // The min. level at which the effect starts (Valid Values = 1 to 9, use decimals for finetuning)float BloomWidth = 1.85; // Sets the width of the effect (Valid Values = 1 to 9, use decimals for finetuning)float BloomPower = 1.75; // The power of the effect (Valid Values = 1 to 9, use decimals for finetuning) /*------------------------------------------------------------------------------ TECHNICOLOR------------------------------------------------------------------------------*/#define TechniAmount 0.10 // 1.00 = Max#define TechniPower 4.20 // lower values = whitening // lower values = stronger channel#define redNegativeAmount 0.9 // 1.00 = Max#define greenNegativeAmount 0.925 // 1.00 = Max#define blueNegativeAmount 0.9 // 1.00 = Max /*------------------------------------------------------------------------------ TONEMAP------------------------------------------------------------------------------*/#define Gamma 1.10#define Exposure -0.10#define Saturation 1.1 // use negative values for less saturation. #define BlueShift 0.25 // Higher = more blue in image.#define Bleach 0.00 // Bleach bypass, higher = stronger effect#define Defog 0.000 // Strength of Lens Colors.#define FogColor float4(0.0, 0.0, 0.0, 0.0) //Lens-style color filters for Blue, Red, Yellow, White. /*------------------------------------------------------------------------------ SEPIA------------------------------------------------------------------------------*/#define Earthyellow // Color Tone, available tones can be seen in ColorTones.PNG (Do not use spaces in the name!)#define SepiaPower 0.5 // 1.00 = Max /*------------------------------------------------------------------------------ VIGNETTE------------------------------------------------------------------------------*/// Vignette effect, process by which there is loss in clarity towards the corners and sides of the image, like a picture frame#define VignetteCenter float2(0.500, 0.500) // Center of screen for effect.#define VignetteRadius 1.00 // lower values = stronger radial effect from center#define VignetteAmount -0.70 // Strength of black. -2.0 = Max Black, 1.00 = Max White. /*------------------------------------------------------------------------------ POST_SHARPEN------------------------------------------------------------------------------*/// Controls additional sharpening applied after previous processing. Strength should be max 0.25!float Sharpen = 0.045; /*------------------------------------------------------------------------------ FINAL_LIMITER------------------------------------------------------------------------------*/// Controls the strenght of the limiter. 1.000 for default settingint LimiterStrenght = 1.000; Link to comment Share on other sites More sharing options...
LadyAubrie Posted November 17, 2011 Share Posted November 17, 2011 (edited) Awesome! It works like a charm...thank you so much, Keyser! :) -kudos given- Edited November 17, 2011 by LadyAubrie Link to comment Share on other sites More sharing options...
KeyserSoeze Posted November 17, 2011 Author Share Posted November 17, 2011 Awesome! It works like a charm...thank you so much, Keyser! :) -kudos given- Great! Nice you liked it :) Link to comment Share on other sites More sharing options...
Enrond Posted November 18, 2011 Share Posted November 18, 2011 Nice look, really liked it! Link to comment Share on other sites More sharing options...
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