elezraita Posted July 7, 2016 Share Posted July 7, 2016 I actually have a lot of these, as I'm not exactly a 3d modeler; I'm trying to learn for some mods I want to make. Currently, I'm dealing with an issue where a double sided texture shows up just fine in Nifskope, but is transparent in the ck and in game. The SLSF2_Double_Sided flag is selected. Has anybody seen this before? More importantly, does anyone know how to fix it? Thanks... Link to comment Share on other sites More sharing options...
steve40 Posted July 7, 2016 Share Posted July 7, 2016 Transparency has to do with the alpha channel in the texture, and alpha blending settings in certain blocks in the nif. Link to comment Share on other sites More sharing options...
elezraita Posted July 7, 2016 Author Share Posted July 7, 2016 (edited) There is no alpha channel in the diffuse texture as far as I can tell. I was able to figure out that by your somewhat vague "certain blocks in the nif", you meant the flags in the niAlphaTransparency under BSEffectShaderProperty in one of the trishapes. The flag is currently set to Source Blend Mode: Src Alpha and Destination Blend mode: one. I don't know what this means. Also, do I have to tweak something in the BGEM or can I fix this by just finding the right flag in nifskope? I feel like I'm close to figuring out how all of this works. I'm just missing a couple of pieces of information. Edited July 7, 2016 by elezraita Link to comment Share on other sites More sharing options...
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