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New models of weapons


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Modelling: Blender, Maya or 3DS Max (Max recommended)

Texturing: Adobe Photoshop, DDo, Substance Painter

Baking: Xnormal, Knald, Handplane

 

Probably a few more that someone else could think of, but that's more than enough to get you started.

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I used this:

 

Blender for 3d modeling and baking -> Highpoly, Lowpoly, Normalmap, AO, Color_id (Blender is super fast for modeling)

Substance Painter -> Textures (awesome program - very easy to use)

Gimp and Nvidia Texture tools 2.08 Standalone -> DDS Conversion

3dMax -> NIF conversion (import .fbx/export .nif)

Nifskope -> .nif files editing

Material Editor - .BGSM files editing

FO4Edit and creationkit -> .esp editing

Edited by koiwe
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