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Skyrim Wishlist


zalatoth

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Here is a list of changes to skyrim that I think could be needed.

 

[Graphics]

(DONE)-Everything Distant LOD mod

INI EDits, Ugrids Edits Find it on the Skyrim Nvidia Tweak Guide.

WARNING MAY MAKE GAME UNSTABLE. NEED UBER COMPUTER

 

 

(DONE)-High Resolution textures for rocks, small trees, clutter and pretty much all the low res items in the game

doors, chests ect

 

(DONE)A mod to make grass and trees and objects be rendered much farther than what they are now.(without editing the INI)

-High resolution textures for hands and cloths and all weapons.(especially bows)

 

(DONE)-Hair retexture

MODS: Apachii Hair, Fine Hair

 

(DONE)-Shadow mod to make shadows appear very sharp at close and still have shadows farther away

Ini Edits: Search Nvidia Skyrim Tweak Guide

 

-Possible Body decay mod

When you kill and animal or a person after so much time that body decays and and finally becomes bones and then disappears.

-Particle effects for when animals or people or mamoths run (kick up dirt or dust or snow depending on the location)

 

-Footprints for all creatures.

 

(DONE)-Taller grass (no lawn mowers in the 16th century people)

Mod: Lush grass

 

(DONE)- More different types of weather, Lightning, thunder,

Mod: Climates of Tamriel

 

(Semi DONE Grass Only)- More tree and grass spawns (I feel the landscape is very barren)

Mod: Skyrealism -Grass

 

(DONE/ WIP)-HQ Plants and grass textures. (thanx Vurt)

MOD: Skyrim Flora Overhaul

 

-Self shadow in first person view.

 

(Done)-Self model in first person view (look down see your chest and legs and feet with proper animations)

Forget the Mod name I think its in the immersion section real body or something.

 

(Done)-Dynamic lighting

-some lanterns in caves give off no actual light (needs a fix)

MOD: Claralux, Real Candlight

 

 

[Gameplay]

 

(Done)-Guard and bounty fix.

In oblivion guards would only react if the bounty was extreme..

Killing a chicken and getting a 40 bounty then having the entire town wanna lynch you for it is ridiculous.

MOD: Unnofficial Skyrim Patch, Realistic crime radius. Various others on the nexus

 

(DONE)-The ability to kill kids

Search nexus

 

(DONE)-Gore mod and kill scenes based on crit instead of last person.

MOD: Dance Of Death, Crimson Tide, Enhanced Blood Textures

 

(Done)-Physics fix (having a guy fly 20 feet backwards from a killing arrow is extreme)

Mod: Realistic Ragdoll Force

 

(Done) proper weight ratios on items (since when are antlers weigh less then a steak of vension)

MoD: Search Weight Overhaul

 

(Done)-the ability to snuf out candles and lanturns if you have the sneak skill. ect Sneak overhaul.

Mod: Sneak Tools

 

(Done)-Cut down your own trees in the forest and make your own fire wood

 

(Done)-ability to create a campfire with firewood and rocks

 

-ability to plant new trees or plants or make a garden for food

 

(Done)-Craft Beds from hides for portable use

(Imerrsion catagory or Crafting overhaul on nexus)

 

(done)-Craft tents from hides ofr portable use (using a bed without a tent will wake you whenever it snows or rains.)

(Imerrsion catagory or Crafting overhaul on nexus)

 

(done)-Sleeping outside runs the risk of being attacked by animals, less chance if you have a campfire.

MOD: Sands of time

 

(done)-Remove map fast travel and replace with gateways across the map left by the dwarves or something. (already have carriages and such fast travel is a redundent mechanism discourages exploration and cuts down on actual play time)

MOD: Disable Fast Travel

 

(done)-FISHING - as a craft, or perhaps just as a minigame.

MOD: Fishing In skyrim

 

(DONE)-faster horses

Mod: Convienyent Horses

 

(DONE)-remove the red enemy dots on compass along with quest markers. (making it so a person has to look at the map and assign a custom marker to see where they are going promoting more interactivity and actually having to keep an eye out for enemies instead of auto knowing where they are at all times. will go good with no map fast travel.

-boats that can dock at piers and you can buy and ride around skyrim .

 

UTILITIE: Skyrim compass tuner., More Carrigages (includes Three boats in skyrim as well ) I think,.

 

(90% Sure this is Done)

-Craftable staffs (you craft the staff with say example: 2 firewood and then a gem when the staff is created the tip will show that gem, ie Ruby, amethyst, emerald w/e ,each gem type will give a boost to a certain corresponding school, The better the quality of the gem the greater the boost. Then you simply enchant the staff with your Enchantment (rubies are destruction, emeralds are illusion, amethyst are alteration, Conjuration are topaz, Restoration are diamonds.

Crafting overhauls cover this on the nexus

 

[Magic]

(Done Done and Done)

MODS: Midas Magic, Apocalypse Spell Package, Better Magic

-Magic interacts with enviroment ( lighting when fired a water will have a sort of AOE to creatures or people in the water.)

 

(Planned WIP Called True Lichdom)

- Lich transformation (vampires and werewolfs you can be but no lich? I suggest making a few books that are not quests, eatch book a piece of a larger puzzle on how to become a lich then just don't tell anyone on how to do it. This makes sense because the only liches in the game are the dragon priests, so the mages college would probably have no idea how to become one nor would any of skyrim.. hell dragons were believed to be myth as well. as for the stats of you becoming a lich.. pretty much boosts to all your magical stats. with a levitation constant effect on you. possibly with a cool (disguise yourself ability) so that you can blend in with normal people.

unlike vampirism or lycanthropy becoming undead would be permenant.

 

WIll add Links Soon

Edited by zalatoth
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* FISHING - as a craft, or perhaps just as a minigame.

* A way to move items after they have been dropped, or move stuff on shelves.

* A campfire mod that allows me to put out a cooking fire and a bedroll, and then repack it the next morning.

* Some way to apply tattoos on the character without all the NPCs sporting it too.

* A cooking mod that requires the use of a bowl (one of the world objects) as an "ingredient" or perhaps just requires you to HAVE a bowl in your inventory.

* A spell-gun... like a gun-shaped wand that shoots spells. Magitech in Skyrim! :D

* Kilts for guys and girls. - primarily a Scottish invention, but I think it would look kinda neat in Skyrim.

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I agree, fast travel sux. I only use it because traveling isn't much fun.

 

I want to see, faster horses, horse and cart, rafts, boats, dwarvern tunnels, teleportation, spiderrs i can ride on, slow fall spell so i can jump of mountains, but most of all, a dragon mount. (at a very high a level of course)

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