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Making hero fall faster.


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I was trying to make my hero do a sort of supermanish ground slam after jumping as an adaption of the available vampire jumping mods.

 

I worked out how to make the hero jump higher to my desired level, how to mitigate the damage taken and from how far, all using the game settings under fjump and am currently using the following however imperfect it may be my understanding is not 100% on each entry, seems to be working though. >

 

fJumpFallHeightExponent = 1.1500

fJumpFallHeightMin = 2400.00 -EDIT: 1200.00

fJumpFallVelocityMin = 350.00

fJumpHeightMin = 152.00

fJumpFallHeightMult = .0400 -EDIT: 0.0600

Intention is to jump roughly 2x the height and fall roughly 4-5x the height safely, and thereafter take damage at a slower scale than vanilla damage/distance scaling.

 

I checked out what topics I could finding mostly content on creating a slowfall spell using

 

Utility.SetIniFloat("fInAirFallingCharGravityMult:Havok", 1.35

 

At https://forums.nexusmods.com/index.php?/topic/1854025-slowing-a-fall-is-it-possible/

 

However was unable to figure out how to actually trigger the script. Or at least not the correct means of doing so. I saw a number of methods while browsing existing scripts only nothing which implied to me the effect of

 

On game init

Set this float var ()

 

EDIT: I placed the script.psc

event on init ()    SetIniFloat ("fInAirFallingCharGravityMult:Havok", 2.35)    end event

Also tried

 

event on init ()

utility.SetIniFloat "fInAirFallingCharGravityMult:Havok", 5

end event

 

 

into a simple quest with run on game start flag no stages no conditions run once and it did nothing.

 

So here I am.

 

I know I am not going to be getting any sort of slam effect out of this. but if I could just get some help puzzling out the speed of fall I would be super happy with that. I do have HDT in my game. I assume that is needed.

 

I had also wondered if it might be possible to simply change this variable in the HDT ini within plugins.

 

Thanks for any help!

Edited by Guest
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