0rigamiPhoenix Posted July 7, 2016 Share Posted July 7, 2016 I'm using Mod Organizer. Run the .jar like it should be run. It completely finishes and even generates the SkyProc Patchers folder in the Overwrite, but not the ReProccer.esp. I already have a ReProccer.esp from SkyRe. Is this one being "updated" or do I have to delete it? I can't tell because even if I disable it in the load order, the ReProccer doesn't do anything different. The ReProccer mod page suggests the "Force patch on exit" checkbox, but I can't find that anywhere... Link to comment Share on other sites More sharing options...
diggydug Posted July 7, 2016 Share Posted July 7, 2016 The checkbox is at the top by the Patch button.http://i.imgur.com/Yfi5INn.png Link to comment Share on other sites More sharing options...
0rigamiPhoenix Posted July 8, 2016 Author Share Posted July 8, 2016 (edited) Uhm... http://i.imgur.com/miPSO03.png The curious thing is that the DebugOverview.txt says "Needs importing because force patch was on or patch needed updating." Edited July 8, 2016 by 0rigamiPhoenix Link to comment Share on other sites More sharing options...
diggydug Posted July 8, 2016 Share Posted July 8, 2016 That is interesting. I never paid it in any mind but it might require an inital successful run for that to pop up. I'm calling it a night for not but I'll try to help tomorrow. Link to comment Share on other sites More sharing options...
0rigamiPhoenix Posted July 8, 2016 Author Share Posted July 8, 2016 (edited) Ok. I'll try to run the game anyways to see if anything's out of place. It looks ok in TES5Edit, but I also have no idea what the ReProccer.esp looked like in the first place. EDIT: There appears to be no issues. If I find anything, I'll ask, but for now my problems are solved. Edited July 8, 2016 by 0rigamiPhoenix Link to comment Share on other sites More sharing options...
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